Blender Git Commit Log

All Blender Git commits.

Page: 3768 / 8462

July 22, 2017, 10:05 (GMT)
Cleanup: Fix typo error
July 22, 2017, 09:48 (GMT)
WIP: New Duplication modifier

This modifer works similar to use dupliobjects for the current GP object.

Still pending apply button.
July 22, 2017, 02:33 (GMT)
Topograb: Tried changing normal for correct grab position. It has become unstable to some extend and crashes a bit in some case. Still works fine in normal mode
July 21, 2017, 23:13 (GMT)
Eevee: SSR: Add fullscreen raytrace option and Screen border factor.
July 21, 2017, 22:32 (GMT)
Fix error in previous merge
July 21, 2017, 22:28 (GMT)
Merge branch 'master' into blender2.8
July 21, 2017, 22:22 (GMT)
Eevee: SSR: Use noise to dither the stride banding.
July 21, 2017, 21:48 (GMT)
Eevee: SSR: Add stride and thickness parameters.

Also polished the raytracing algorithm.
July 21, 2017, 21:04 (GMT)
Transform: remove unused argument
July 21, 2017, 20:52 (GMT)
UI: Add Open Image button to Mask Stencil Image panel

In the future we should make these two buttons on one line
However because we need `gen_context = 'PAINT_STENCIL'`
this is a little hard and we need to find a proper solution.
One might be using `context_pointer_set`

Patch by @craig_jones with edits by @blendify

Differential Revision: https://developer.blender.org/D2710
July 21, 2017, 20:46 (GMT)
UI: Add Open Image button to Mask Stencil Image panel

In the future we should make these two buttons on one line
However because we need `gen_context = 'PAINT_STENCIL'`
this is a little hard and we need to find a proper solution.
One might be using `context_pointer_set`

Patch by @craig_jones with edits by @blendify

Differential Revision: https://developer.blender.org/D2710
July 21, 2017, 18:57 (GMT)
Tint modifier: Create colors in new palette
July 21, 2017, 18:46 (GMT)
added missing manta omp files

correspond to previous manta files update
July 21, 2017, 18:40 (GMT)
Cleanup: Change calculation using only matrix
July 21, 2017, 17:20 (GMT)
Merge branch 'master' into blender2.8

# Conflicts:
# source/blender/editors/transform/transform_snap_object.c
July 21, 2017, 17:02 (GMT)
Another solution to bug T38358 and related

Moving the ray_start_local to the new position does not lose as much precision as moving the ray_org_local to the corresponding position.

The problem of inaccuracy is within the functions: `bvhtree_ray_cast_data_precalc` and` fast_ray_nearest_hit`. And not directly in the values of the rays.
July 21, 2017, 15:57 (GMT)
Fix manipulator handles getting added each refresh

The same manipulator map handler would accumulate,
slowing down interactions.
July 21, 2017, 15:44 (GMT)
Fix compilation error with Collada enabled
July 21, 2017, 15:24 (GMT)
Cleanup: Remove some uses of G.main
July 21, 2017, 14:40 (GMT)
Merge branch 'blender2.8' into greasepencil-object
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021