July 1, 2017, 07:51 (GMT) |
Fix ED_OT_undo_redo operator |
July 1, 2017, 06:59 (GMT) |
finalised 1 = white and 0 = black for weight to vertex converter |
July 1, 2017, 06:35 (GMT) |
Added Split/Merge normals. Doesn't work on the basis of any weighting mode. Will have to implement that first. I'll add more methods as I progress in other areas. |
June 30, 2017, 21:17 (GMT) |
first support for ptcache files for liquids |
Revision 927694f by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) June 30, 2017, 18:49 (GMT) |
Revision 8d4072f by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) June 30, 2017, 18:14 (GMT) |
Merge branch 'blender2.8' into greasepencil-object |
Revision d0c17ef by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) June 30, 2017, 18:02 (GMT) |
Fix T51942: Color not updated in UI panel When update the color in the panel, the color box was not updated after release control. |
June 30, 2017, 17:40 (GMT) |
Progress on generated shape. Lots of smaller bugfixes parts are partially bridged. |
June 30, 2017, 17:03 (GMT) |
Fix T51877: Deleting a scene uses freed memory At the moment libblock_remap_data_preprocess is using FOREACH_SCENE_OBJECT to iterate over all the objects of the scene and unlink them. However we were storing a reference to the Base of the removed object. Anyways, the loop is now sanitized so that this crash no longer happens. Also now we have an unittest for this. |
June 30, 2017, 13:58 (GMT) |
Fix T50230: Rigid Body simulation shouldn't step when time is beyond cached area This makes the last time (`ltime`) stored in the rigid body world (`rbw`) only be updated once a simulation step actually occurs, this prevents another simulation step from being solved unless the current time is exactly one frame after the last cached frame. Thus this prevents the formation of gaps in the cache, such as seen in T50230. Reviewers: mont29, sergey, angavrilov Tags: #physics Maniphest Tasks: T50230 Differential Revision: https://developer.blender.org/D2458 |
Revision d958084 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) June 30, 2017, 13:39 (GMT) |
Merge branch 'blender2.8' into greasepencil-object |
Revision 073ef79 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) June 30, 2017, 13:34 (GMT) |
Fix T51936: Show draw strokes since first stroke The drawing stroke must not be related to cache drawing because only one stroke is done at time. |
June 30, 2017, 13:04 (GMT) |
Better fix for isfinite problem - works in older gcc's too. Previous fix relying on __cplusplus value didn't fix for older gcc's on linux, but this fix does. |
Revision 1af42b7 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) June 30, 2017, 12:41 (GMT) |
Minimize Alpha stroke issue Here we need is OIT (Order Independant Transparency) which is still an open issue in the realtime field (and also for Eevee). The best OIT method I know of is somewhat complex and not very precise (still not 1:1 with the ordered version). It involves more framebuffers and performance cost. I may need to implement that in the draw manager in the future so that all engines can use it. Thanks to Clement Foucault for the support provided. |
June 30, 2017, 12:12 (GMT) |
Eevee: Principled BSDF: add support for specular tint + optimisation Only use clearcoat version if there is something linked or if the clearcoat value is not 0. |
June 30, 2017, 12:10 (GMT) |
Eevee: Fix specular shadowing. Compute luminance approximation instead of using green channel. This is to match cycles principled bsdf. |
June 30, 2017, 11:47 (GMT) |
June 30, 2017, 11:33 (GMT) |
Fix T51721: OpenGL Detection is broken on Windows Now computers that support OpenGl3.3 (but not 4.5) can run Blender 2.8. For any given HDC, you may only call SetPixelFormat *ONCE* any future calls for the same HDC will fail. And computers that would support only OpenGL 3.3 wouldn't have a change to get a valid OpenGL context because the pixelformat was already set while trying to probe the supported contexts. We fix this by splitting the final context creation from the query of supported OpenGL versions. Patch by Ray Molenkamp (bzzt_ploink/LazyDodo) with code style fixes and comments by me. |
June 30, 2017, 10:55 (GMT) |
added the weight to paint converter as option in paint in verte xpainting and weight in weight painting |
June 30, 2017, 10:32 (GMT) |
Fix T51118: Outliner crash when unlinking collection The outliner tree was not being rebuilt after unlinking a collection, and thus a dangling pointer to the collection was kept in the tree. |
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Master Commits
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