Blender Git Commit Log

All Blender Git commits.

Page: 3816 / 8462

June 20, 2017, 05:40 (GMT)
Use id-properties for manipulator type data
June 19, 2017, 22:39 (GMT)
small name fix for maxvel variable

name did not match variable name that gets deleted
June 19, 2017, 18:51 (GMT)
Remove unneeded library
June 19, 2017, 18:44 (GMT)
Merge branch '28' into custom-manipulators
June 19, 2017, 18:44 (GMT)
Manipulators: store operator type instead of id

Avoids lookups on each access.
June 19, 2017, 18:13 (GMT)
Merge branch '28' into custom-manipulators
June 19, 2017, 17:27 (GMT)
refactored obstacle velocities
June 19, 2017, 15:55 (GMT)
Alembic tests: make failures a bit easier to diagnose.
June 19, 2017, 15:50 (GMT)
Fix T51762: Unit test script_alembic_import is failing.

Implemented workaround for use with the legacy depsgraph.
June 19, 2017, 15:07 (GMT)
Undo z-depth manipulation method

This method is not enough precise to get clean drawings, so we need to find an alternative solution.
June 19, 2017, 14:31 (GMT)
Fix warning in view3d_draw.
June 19, 2017, 13:28 (GMT)
Fixed bl_load_py_modules / script_load_modules unit test

It tried to assert that
addons/io_blend_utils/blender_bam-unpacked.whl/__init__.py was loaded when
the io_blend_utils module was imported. However, this happens only on
demand, and not directly when importing the add-on.
June 19, 2017, 13:28 (GMT)
Use for/else instead of setting 'ok' variable.

This is more efficient, and this use case is exactly what the else clause
is for.
June 19, 2017, 13:28 (GMT)
Removed trailing spaces
June 19, 2017, 13:19 (GMT)
Fixup for gawan rename

inten/opencolorio and *.cc were ignored.

Build error introduced on b4d053efc75424fca4b413ac1bc7a7e826fac629.
June 19, 2017, 13:09 (GMT)
Depsgraph: Fix crash with mouse select in edit mode with Copy-on-Write enabled
June 19, 2017, 12:57 (GMT)
Fix (unreported) bad copying code of Surface Deform modifier.
June 19, 2017, 12:43 (GMT)
Fix compiler warnings from own recent rB0d5c7e5e36b9.
June 19, 2017, 12:43 (GMT)
Fix (unreported) bad copying of Ocean modifier.

Was needlessly complicated code, forgot to copy a value (foam_fade), and
was utterly leaking memory!
June 19, 2017, 11:23 (GMT)
Depsgraph: Synchronize selection from original scene to copied-on-write one

This makes it possible to select objects in the viewport.

Selection in edit mode is still tricky, mainly because currently such update
would require tagging batch as updated, which is not possible with using just
and original object because it will never have batch.

Possible solution here would be to introduce some "batch" or "render" component
to depsgraph ID node for objects, so we can tag batch for update via depsgraph
tagging API.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021