May 19, 2017, 15:09 (GMT) |
May 19, 2017, 15:09 (GMT) |
OpenGL: convert old texture2D calls in built-in shaders |
May 19, 2017, 15:09 (GMT) |
OpenGL: clean up smoke & fire shaders TODO: swap gl_Vertex for vec3 pos, update smoke setup code |
May 19, 2017, 15:09 (GMT) |
OpenGL: convert old texture2D calls in FX shaders And one texture1D call. |
May 19, 2017, 15:09 (GMT) |
OpenGL: convert old texture2D calls in material GLSL Modern GLSL simplifies texture sampling functions. Info about 1D, 2D, 3D, Cube, etc. comes from the sampler type. |
May 19, 2017, 14:48 (GMT) |
Cycles: Fix compilation error after recent changes Spotted by Steffen Dünner, thanks@ |
Revision 382b5f9 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) May 19, 2017, 14:48 (GMT) |
Use zdepth of the position in geometry shader |
Revision db8e8ba by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) May 19, 2017, 14:03 (GMT) |
Merge branch 'blender2.8' into greasepencil-object |
May 19, 2017, 13:51 (GMT) |
Remove redundant workaround for removing collections in outliner Collections are now identified by their pointer. Also had to correct TSE_IS_REAL_ID to fix undefined behavior on undo. |
May 19, 2017, 13:50 (GMT) |
Fix crash when changing Clay "Edge Strength" This was introduced by a removed line in rB0eb32ab22809d9c0c41bfff5082f58b1a7aa9965 If we want to change the value to a differen default, it should be done in a separated commit. |
Revision d2d9244 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) May 19, 2017, 13:47 (GMT) |
Add more control for debug lines Now the debug lines are only visible when code is 668 |
May 19, 2017, 13:41 (GMT) |
Fix crash opening really old files with compositor There was lack of certain sockets do-versaions: namely the ones which were added in blender versions after the one used to save the file. |
May 19, 2017, 13:33 (GMT) |
Fix crash when adding Torus in edit mode |
May 19, 2017, 12:39 (GMT) |
Fix assert on framebuffer binding |
May 19, 2017, 12:18 (GMT) |
Cleanup: add braces for multi-line blocks |
May 19, 2017, 12:16 (GMT) |
Remove unused functions after WITH_LEGACY_OPENGL cleanup |
May 19, 2017, 12:15 (GMT) |
Remove reference to WITH_LEGACY_OPENGL We only keep this as a way to get GPU_stubs to run, in case we want to do a throughout cleanup in the codebase and want code using legacy calls to fail to build. |
May 19, 2017, 12:14 (GMT) |
Remove reference to SUPPORT_LEGACY_MATRIX Since the change to core profile this is no longer supported. |
May 19, 2017, 12:14 (GMT) |
Remove reference to WITH_GL_PROFILE_CORE There is no more point of keep those around. ES20 may need special case when/if we dabble with it again. Meanwhile no point on polluting the code with this. (ghost still has reference for the PROFILE, but that's reasonable) |
May 19, 2017, 12:14 (GMT) |
Correct core profile way of getting color depth |
|
|
|


Master Commits
MiikaHweb | 2003-2021