Blender Git Commit Log

All Blender Git commits.

Page: 3869 / 8462

Revision ef3c255 by Mike Erwin (master)
May 19, 2017, 15:09 (GMT)
fix typo in interlace shader

introduced by recent 8adec78ca574f09242aa4588ad04f498f1e074aa
Revision 648f2a6 by Mike Erwin (master)
May 19, 2017, 15:09 (GMT)
OpenGL: convert old texture2D calls in built-in shaders

Revision fa47437 by Mike Erwin (master)
May 19, 2017, 15:09 (GMT)
OpenGL: clean up smoke & fire shaders

TODO: swap gl_Vertex for vec3 pos, update smoke setup code
Revision f6ffe12 by Mike Erwin (master)
May 19, 2017, 15:09 (GMT)
OpenGL: convert old texture2D calls in FX shaders

And one texture1D call.
Revision 4c5e9d7 by Mike Erwin (master)
May 19, 2017, 15:09 (GMT)
OpenGL: convert old texture2D calls in material GLSL

Modern GLSL simplifies texture sampling functions. Info about 1D, 2D, 3D, Cube, etc. comes from the sampler type.
May 19, 2017, 14:48 (GMT)
Cycles: Fix compilation error after recent changes

Spotted by Steffen Dünner, thanks@
May 19, 2017, 14:48 (GMT)
Use zdepth of the position in geometry shader
May 19, 2017, 14:03 (GMT)
Merge branch 'blender2.8' into greasepencil-object
May 19, 2017, 13:51 (GMT)
Remove redundant workaround for removing collections in outliner

Collections are now identified by their pointer.
Also had to correct TSE_IS_REAL_ID to fix undefined behavior on undo.
May 19, 2017, 13:50 (GMT)
Fix crash when changing Clay "Edge Strength"

This was introduced by a removed line in
rB0eb32ab22809d9c0c41bfff5082f58b1a7aa9965

If we want to change the value to a differen default, it should be done
in a separated commit.
May 19, 2017, 13:47 (GMT)
Add more control for debug lines

Now the debug lines are only visible when code is 668
May 19, 2017, 13:41 (GMT)
Fix crash opening really old files with compositor

There was lack of certain sockets do-versaions: namely the ones
which were added in blender versions after the one used to save
the file.
May 19, 2017, 13:33 (GMT)
Fix crash when adding Torus in edit mode
May 19, 2017, 12:39 (GMT)
Fix assert on framebuffer binding
May 19, 2017, 12:18 (GMT)
Cleanup: add braces for multi-line blocks
May 19, 2017, 12:16 (GMT)
Remove unused functions after WITH_LEGACY_OPENGL cleanup
May 19, 2017, 12:15 (GMT)
Remove reference to WITH_LEGACY_OPENGL

We only keep this as a way to get GPU_stubs to run, in case we want to do a
throughout cleanup in the codebase and want code using legacy calls to
fail to build.
May 19, 2017, 12:14 (GMT)
Remove reference to SUPPORT_LEGACY_MATRIX

Since the change to core profile this is no longer supported.
May 19, 2017, 12:14 (GMT)
Remove reference to WITH_GL_PROFILE_CORE

There is no more point of keep those around. ES20 may need special case
when/if we dabble with it again. Meanwhile no point on polluting the
code with this.

(ghost still has reference for the PROFILE, but that's reasonable)
May 19, 2017, 12:14 (GMT)
Correct core profile way of getting color depth
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021