Blender Git Commit Log

All Blender Git commits.

Page: 4100 / 8462

January 17, 2017, 14:32 (GMT)
Remove base from BKE_object_groups_clear
January 17, 2017, 13:58 (GMT)
Remove OB_FROMGROUP from base, and add util funcs to sync base/object flags

I still want to remove the syncing of base/object flags. But for now
this will at least help future refactor.
January 17, 2017, 13:13 (GMT)
ObjectBase need a flag for from_dupli temp objects
January 17, 2017, 12:33 (GMT)
Remove unused definition. This enum must be synchronized with the registration ANIM_init_channel_typeinfo_data function in anim_channels_define.c

If the list is not equal, weird things start to happend in animation editors.
January 17, 2017, 11:59 (GMT)
Edge AO improvement when geometry is over the background.
January 17, 2017, 11:46 (GMT)
Fixup on versioning (re: selected objects)
January 17, 2017, 09:02 (GMT)
Add 'Layer Weight' node to Blender internal node items
January 17, 2017, 08:52 (GMT)
Return correct alpha for environment map in GLSL
January 17, 2017, 01:45 (GMT)
Cycles: Dont use array indexing for non array
January 17, 2017, 01:31 (GMT)
Implement single sided collisions
January 16, 2017, 20:03 (GMT)
Merge branch 'master' into blender2.8
January 16, 2017, 19:36 (GMT)
Cleanup/refactor: move BKE_deform_flip_side_name & co to BLI_string_utils

Functions like that do not have anything to do in BKE really, even less
when actually more used for bones than vgroups!
January 16, 2017, 19:36 (GMT)
Cleanup/refactor: get rid of fixed name limit in BKE_deform_flip_side_name & co.

Those were forcing to use vgroup name define in bones area, or even
mixing with maxbonename... ugly, and totally avoidable.
January 16, 2017, 19:36 (GMT)
Cleanup/refactor: Add new BLI_string_util.

Things like `BLI_uniquename` had nothing, but really nothing to do in
BLI_path_util files!

Also, got rid of length limitation in `BLI_uniquename_cb`, we can use
alloca here to avoid overhead of malloc while keeping free size (within
reasonable limits of course).
January 16, 2017, 19:36 (GMT)
Cleanup: remove unused & unimplemented `BLI_newname`.
January 16, 2017, 19:36 (GMT)
Fix T50393: Flip names working just on one side when both are selected.

Just store bones that could not get renamed to desired flipped name on the
first try into a temp list, and try to rename them a second time.

This is rather simple solution, will induce 'over numbering' in case you
flip a bone to another unselected bone's name (since number will be
incremented in both rename attempts), but think this is acceptable minor
glitch, for a corner case situation that does not have any good
resolution anyway.

Also, set `strip_numbers` option of `BKE_deform_flip_side_name` to
false, otherwise chains of bones with same names would get their numbers
completely messed up after name flipping.

Based on work by @dfelinto in D2456 (https://developer.blender.org/D2456), thanks.
January 16, 2017, 16:55 (GMT)
Cycles: Cleanup, spelling
January 16, 2017, 16:54 (GMT)
Cycles: Cleanup, avoid shadowing
January 16, 2017, 16:49 (GMT)
Update selectable_bases to use ObjectBase
January 16, 2017, 16:04 (GMT)
Update visible_bases to use ObjectBase
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021