January 17, 2017, 14:32 (GMT) |
Remove base from BKE_object_groups_clear |
January 17, 2017, 13:58 (GMT) |
Remove OB_FROMGROUP from base, and add util funcs to sync base/object flags I still want to remove the syncing of base/object flags. But for now this will at least help future refactor. |
January 17, 2017, 13:13 (GMT) |
ObjectBase need a flag for from_dupli temp objects |
January 17, 2017, 12:33 (GMT) |
Remove unused definition. This enum must be synchronized with the registration ANIM_init_channel_typeinfo_data function in anim_channels_define.c If the list is not equal, weird things start to happend in animation editors. |
January 17, 2017, 11:59 (GMT) |
Edge AO improvement when geometry is over the background. |
January 17, 2017, 11:46 (GMT) |
Fixup on versioning (re: selected objects) |
January 17, 2017, 09:02 (GMT) |
Add 'Layer Weight' node to Blender internal node items |
January 17, 2017, 08:52 (GMT) |
Return correct alpha for environment map in GLSL |
January 17, 2017, 01:45 (GMT) |
Cycles: Dont use array indexing for non array |
January 17, 2017, 01:31 (GMT) |
Implement single sided collisions |
January 16, 2017, 20:03 (GMT) |
Merge branch 'master' into blender2.8 |
January 16, 2017, 19:36 (GMT) |
Cleanup/refactor: move BKE_deform_flip_side_name & co to BLI_string_utils Functions like that do not have anything to do in BKE really, even less when actually more used for bones than vgroups! |
January 16, 2017, 19:36 (GMT) |
Cleanup/refactor: get rid of fixed name limit in BKE_deform_flip_side_name & co. Those were forcing to use vgroup name define in bones area, or even mixing with maxbonename... ugly, and totally avoidable. |
January 16, 2017, 19:36 (GMT) |
Cleanup/refactor: Add new BLI_string_util. Things like `BLI_uniquename` had nothing, but really nothing to do in BLI_path_util files! Also, got rid of length limitation in `BLI_uniquename_cb`, we can use alloca here to avoid overhead of malloc while keeping free size (within reasonable limits of course). |
January 16, 2017, 19:36 (GMT) |
Cleanup: remove unused & unimplemented `BLI_newname`. |
January 16, 2017, 19:36 (GMT) |
Fix T50393: Flip names working just on one side when both are selected. Just store bones that could not get renamed to desired flipped name on the first try into a temp list, and try to rename them a second time. This is rather simple solution, will induce 'over numbering' in case you flip a bone to another unselected bone's name (since number will be incremented in both rename attempts), but think this is acceptable minor glitch, for a corner case situation that does not have any good resolution anyway. Also, set `strip_numbers` option of `BKE_deform_flip_side_name` to false, otherwise chains of bones with same names would get their numbers completely messed up after name flipping. Based on work by @dfelinto in D2456 (https://developer.blender.org/D2456), thanks. |
January 16, 2017, 16:55 (GMT) |
Cycles: Cleanup, spelling |
January 16, 2017, 16:54 (GMT) |
Cycles: Cleanup, avoid shadowing |
January 16, 2017, 16:49 (GMT) |
Update selectable_bases to use ObjectBase |
January 16, 2017, 16:04 (GMT) |
Update visible_bases to use ObjectBase |
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Master Commits
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