July 26, 2021, 14:33 (GMT) |
Fix shadow catcher casting unnecessary shadows in some cases When both the render with and without synthetic objects results in a black pixel and we get 0/0, we previously would assume that area is fully shadowed. Now assume there is no shadow. The correct result is unknown in this case. But for the case where an adjacent pixel has 0.001/0.001, this avoids a discontinuity. |
July 26, 2021, 14:32 (GMT) |
Fix shadow catcher self-shadowing with instanced geometry |
July 26, 2021, 14:13 (GMT) |
Fix 2.83 uses optix 7.0. |
July 26, 2021, 13:39 (GMT) |
Fix pipeline configuration: Use GCC 8. |
July 26, 2021, 13:25 (GMT) |
Cleanup: Rearrange mesh extraction files In the draw module, it's not easy to identify what its header is, and where the shared functions are. So move `draw_cache_extract_mesh_extractors.c` and `draw_cache_extract_mesh_private.h` to the same folder as the extractors and rename these files to make them more identifiable. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D11991 |
Revision 64a11ba by Jacques Lucke (temp-geometry-nodes-fields-prototype, temp-geometry-nodes-fields-prototype-visualization) July 26, 2021, 13:21 (GMT) |
progress |
July 26, 2021, 13:18 (GMT) |
Add pipeline config formatted in yaml. |
July 26, 2021, 13:16 (GMT) |
Fix synchronization time included into constant time render in Cycles X The first work is scheduled prior to scene update, and the scene update might take a while first time (loading kernels, building all the internal structures and so on). Made it so the path tracer reports explicitly when it actually starts to work, so that the scheduler can take proper decision about when to stop, |
July 26, 2021, 13:09 (GMT) |
macOS Cleanup: Remove old version specific code Reviewed By: #platform_macos, brecht Differential Revision: https://developer.blender.org/D12021 |
July 26, 2021, 12:57 (GMT) |
Cleanup, format |
July 26, 2021, 12:57 (GMT) |
Added pipeline config formatted in yaml. |
July 26, 2021, 12:57 (GMT) |
VSE: Fix snapping bugs Fix hold offset check causing missing snapping point when strip have only still frames. Fix effect strips of transformed strips causing snapping to prevoius strip positions. Reviewed By: mano-wii Differential Revision: https://developer.blender.org/D11948 |
July 26, 2021, 12:50 (GMT) |
Fix missing denoise at the end of constant time render in Cycles X A mistake since previous fix in the area, the denoiser is not always scheduled: it can be deferred for later. So do proper state tracking based on actual scheduled work. |
July 26, 2021, 12:48 (GMT) |
Use our own patch evaluation compute shader. The default one from OpenSubdiv is replaced with a new one, allowing us to better control what is needed, but also drastically reduce memory usage by not having to use temporary buffers when building the position and normals buffers as we directly write the results from the evaluation to the right buffers. |
July 26, 2021, 12:40 (GMT) |
msgpack: blender::generational_arena::Arena: packer implementation |
July 26, 2021, 12:35 (GMT) |
Merge branch 'master' into soc-2021-geometry-nodes-regression-test |
July 26, 2021, 12:35 (GMT) |
Merge branch 'master' into cycles-x |
July 26, 2021, 12:25 (GMT) |
July 26, 2021, 12:24 (GMT) |
msgpack: blender::Vector<T>: packer implementation Implement msgpack's packer for blender::Vector<T>. |
July 26, 2021, 12:15 (GMT) |
CMake: Add directory exists check |
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Master Commits
MiikaHweb | 2003-2021