Revision 9027265 by Julian Eisel (asset-browser, asset-browser-poselib, asset-system-filelist, temp-pose-flipping-fix-attempt) April 26, 2021, 14:45 (GMT) |
April 26, 2021, 14:44 (GMT) |
Merge branch 'blender-v2.93-release' |
April 26, 2021, 14:42 (GMT) |
GPencil: Experimental hide edit points WIP (not compilable) |
April 26, 2021, 14:35 (GMT) |
Depsgraph: support depending on collection geometry This fixes T87666 and T83252. The boolean modifier and geometry nodes can depend on the geometry of an entire collection. Before, the modifiers had to manually create relations to all the objects in the collection. This worked for the most part, but was cumbersome and did not solve all issues. For example, the modifiers were not properly updated when objects were added/removed from the referenced collection. This commit introduces the concept of "collection geometry" in the depsgraph. The geometry of a collection depends on the transforms and geometry of all the objects in it. The boolean modifier and geometry nodes can now just depend on the collection geometry instead of creating all the dependencies themselves. Differential Revision: https://developer.blender.org/D11053 |
April 26, 2021, 14:24 (GMT) |
add basic header ui |
April 26, 2021, 14:22 (GMT) |
initial boilerplate for new profiler space |
Revision 2ffabbd by Julian Eisel (asset-browser, asset-browser-poselib, asset-system-filelist, temp-pose-flipping-fix-attempt) April 26, 2021, 14:14 (GMT) |
Merge remote-tracking branch 'origin/master' into asset-browser-poselib |
April 26, 2021, 14:14 (GMT) |
GPencil: Fix drawing for Bezier weight paint |
Revision 5df8d5a by Clément Foucault (eevee-rewrite, temp-eevee-gpencil-rewrite, viewport-compositor) April 26, 2021, 13:17 (GMT) |
EEVEE: Shadow: Add back shadow caster tracking Compared to previous implementation this does track dupli objects. There is a few optimizations left like using bitfield instead of bool arrays. |
April 26, 2021, 13:14 (GMT) |
More research inside test cases. |
April 26, 2021, 12:58 (GMT) |
Cleanup: remove use of deprecated uint32, utin16 types |
April 26, 2021, 12:58 (GMT) |
Cleanup: compiler warning |
April 26, 2021, 12:58 (GMT) |
Cleanup: spelling |
April 26, 2021, 12:55 (GMT) |
Cycles: Fix build with OptiX 7.3 SDK |
April 26, 2021, 12:38 (GMT) |
Merge remote-tracking branch 'origin/master' into asset-browser-snap-dragging |
April 26, 2021, 12:35 (GMT) |
Cleanup: Rearrange the functions in 'transform_convert_mesh.c' The creation of `TransCustomData` is best located at the beginning of the file as it is a specific struct of the file and can be used a lot locally. |
April 26, 2021, 11:35 (GMT) |
Use GPU calls for hair. |
April 26, 2021, 09:36 (GMT) |
Merge branch 'temp-gpu-compute-shaders' into temp-gpu-compute-shader-hair |
April 26, 2021, 09:34 (GMT) |
Use storage objects. |
April 26, 2021, 07:47 (GMT) |
DeprecationWarning fix This gets rid of a `DeprecationWarning` in bpy_types.py caused by invalid escape sequences. More info here: https://docs.python.org/3/library/re.html Reviewed By: mont29 Differential Revision: https://developer.blender.org/D10998 |
|
|
|


Master Commits
MiikaHweb | 2003-2021