April 9, 2021, 09:00 (GMT) |
Cleanup: use our own code style for doxy-gen comment blocks |
April 9, 2021, 09:00 (GMT) |
Cleanup: defer importing nodeitems_utils |
April 9, 2021, 08:44 (GMT) |
Merge branch 'master' into eevee-gpencil |
April 9, 2021, 08:43 (GMT) |
Merge branch 'master' into temp-gpencil-bezier-stroke-type |
April 9, 2021, 08:43 (GMT) |
Merge branch 'master' into greasepencil-object |
April 9, 2021, 08:34 (GMT) |
Revert "Use GPUBatch to handle compute pipeline." This reverts commit 982e8ef6fdd811cda953cb2f20e7f4e565126f80. |
April 9, 2021, 08:26 (GMT) |
Fix T87117: Geometry Nodes: Add missing Map Range modes to shader node Add missing modes as reported in T87117 bug report. Reviewed By: JacquesLucke Differential Revision: https://developer.blender.org/D10885 |
April 9, 2021, 08:20 (GMT) |
Spreadsheet: persistent column storage and data source A `DataSource` provides columns for the spreadsheet to display. Every column has a SpreadsheetColumnID as identifier. Columns are not generated eagerly anymore, instead the main spreadsheet code can request a column from a data source with an column identifier. The column identifiers can be stored in DNA and allow us to store persistent data per column. On the user level the only thing that changes is that columns are not shown in alphabetical order anymore. Instead, new columns are always added on the left. The behavior can be changed, however I'd prefer not to automate this too much currently. I think we should just add operators to hide/reorder/resize columns soonish. Differential Revision: https://developer.blender.org/D10901 |
April 9, 2021, 08:07 (GMT) |
Geometry Nodes: quiet warning when using object info node Some object types don't have a geometry component in the depsgraph. Before, there always was a warning printed when such an object was used in the object info node (e.g. to get its location). |
April 9, 2021, 07:32 (GMT) |
Use GPUBatch to handle compute pipeline. Will match better with vulkan. |
April 9, 2021, 07:25 (GMT) |
Cycles: Fix missing updates with adaptive sampling Was a mistake in the calculations, which was delaying the update for too long and did not guarantee and update at the end of render. |
April 9, 2021, 07:14 (GMT) |
Fix T87150: bad points appearance in orthographic view Points are drawn as half octahedron (aligned to the camera). Getting the appropriate matrix for facing the camera would fail in in orthographic view, points were not facing the camera (revealing their missing other half octahedron) Maniphest Tasks: T87150 Differential Revision: https://developer.blender.org/D10923 |
April 9, 2021, 06:08 (GMT) |
Merge branch 'temp-gpu-compute-shaders' of git.blender.org:blender into temp-gpu-compute-shaders |
April 9, 2021, 05:00 (GMT) |
Cleanup: use const for BKE_where_on_path and related structs |
April 9, 2021, 04:49 (GMT) |
Fix use of uninitialized memory in BKE_scene_objects_as_gset Share macro for setting BLI_Iterator defaults to ensure this doesn't happen again in cases the ITER_* macros aren't used. Oversight in 14d74fb34174a91190d35d7fe595f8dd64cb79d1. |
April 9, 2021, 04:17 (GMT) |
Geometry Nodes Curves: Make edges sharp in curve to mesh node |
April 9, 2021, 03:28 (GMT) |
Geometry Nodes Curves: Switch order of generated edges |
April 9, 2021, 01:19 (GMT) |
USD Import: Code cleanup. Per review for D10700, simplified conditionals in the material creation logic. Added comments. |
April 8, 2021, 22:25 (GMT) |
Fix: Missing GeometryNodeCustomGroup This is a minor change to add some plumbing code to support custom geo nodes. This is working the same way as the custom cycles and compositor nodes. An example add-in is attached to D10784 Reviewed By: JacquesLucke Differential Revision: https://developer.blender.org/D10784 |
April 8, 2021, 22:14 (GMT) |
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Master Commits
MiikaHweb | 2003-2021