Blender Git Commit Log

All Blender Git commits.

Page: 747 / 8462

April 9, 2021, 09:00 (GMT)
Cleanup: use our own code style for doxy-gen comment blocks
April 9, 2021, 09:00 (GMT)
Cleanup: defer importing nodeitems_utils
April 9, 2021, 08:44 (GMT)
Merge branch 'master' into eevee-gpencil
April 9, 2021, 08:43 (GMT)
Merge branch 'master' into temp-gpencil-bezier-stroke-type
April 9, 2021, 08:43 (GMT)
Merge branch 'master' into greasepencil-object
April 9, 2021, 08:34 (GMT)
Revert "Use GPUBatch to handle compute pipeline."

This reverts commit 982e8ef6fdd811cda953cb2f20e7f4e565126f80.
April 9, 2021, 08:26 (GMT)
Fix T87117: Geometry Nodes: Add missing Map Range modes to shader node

Add missing modes as reported in T87117 bug report.

Reviewed By: JacquesLucke

Differential Revision: https://developer.blender.org/D10885
April 9, 2021, 08:20 (GMT)
Spreadsheet: persistent column storage and data source

A `DataSource` provides columns for the spreadsheet to display.
Every column has a SpreadsheetColumnID as identifier. Columns
are not generated eagerly anymore, instead the main spreadsheet
code can request a column from a data source with an column
identifier. The column identifiers can be stored in DNA and allow us
to store persistent data per column.

On the user level the only thing that changes is that columns are
not shown in alphabetical order anymore. Instead, new columns
are always added on the left. The behavior can be changed,
however I'd prefer not to automate this too much currently. I think
we should just add operators to hide/reorder/resize columns soonish.

Differential Revision: https://developer.blender.org/D10901
April 9, 2021, 08:07 (GMT)
Geometry Nodes: quiet warning when using object info node

Some object types don't have a geometry component in the depsgraph.
Before, there always was a warning printed when such an object was
used in the object info node (e.g. to get its location).
April 9, 2021, 07:32 (GMT)
Use GPUBatch to handle compute pipeline.

Will match better with vulkan.
April 9, 2021, 07:25 (GMT)
Cycles: Fix missing updates with adaptive sampling

Was a mistake in the calculations, which was delaying the update for
too long and did not guarantee and update at the end of render.
April 9, 2021, 07:14 (GMT)
Fix T87150: bad points appearance in orthographic view

Points are drawn as half octahedron (aligned to the camera).
Getting the appropriate matrix for facing the camera would fail in in
orthographic view, points were not facing the camera (revealing their
missing other half octahedron)

Maniphest Tasks: T87150

Differential Revision: https://developer.blender.org/D10923
April 9, 2021, 06:08 (GMT)
Merge branch 'temp-gpu-compute-shaders' of git.blender.org:blender into temp-gpu-compute-shaders
April 9, 2021, 05:00 (GMT)
Cleanup: use const for BKE_where_on_path and related structs
April 9, 2021, 04:49 (GMT)
Fix use of uninitialized memory in BKE_scene_objects_as_gset

Share macro for setting BLI_Iterator defaults to ensure
this doesn't happen again in cases the ITER_* macros aren't used.

Oversight in 14d74fb34174a91190d35d7fe595f8dd64cb79d1.
April 9, 2021, 04:17 (GMT)
Geometry Nodes Curves: Make edges sharp in curve to mesh node
April 9, 2021, 03:28 (GMT)
Geometry Nodes Curves: Switch order of generated edges
April 9, 2021, 01:19 (GMT)
USD Import: Code cleanup.

Per review for D10700, simplified conditionals in the material
creation logic. Added comments.
April 8, 2021, 22:25 (GMT)
Fix: Missing GeometryNodeCustomGroup

This is a minor change to add some plumbing code
to support custom geo nodes. This is working the
same way as the custom cycles and compositor nodes.

An example add-in is attached to D10784

Reviewed By: JacquesLucke

Differential Revision: https://developer.blender.org/D10784
April 8, 2021, 22:14 (GMT)
USD Import: fixed comments.

Per review for D10700.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021