August 7, 2019, 11:31 (GMT) |
Merge branch 'soc-2019-openxr' into temp-vr-draw-thread |
August 7, 2019, 11:11 (GMT) |
GPencil: New operator merge by distance (WIP) This operator joins points separated by a distance lower than factor. The point is moved to the middle location, except extremes that keep extreme location. |
August 7, 2019, 10:16 (GMT) |
Merge branch 'master' into greasepencil-object |
August 7, 2019, 10:14 (GMT) |
GPencil: Fix error after merge |
Revision 8ef0c6b by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) August 7, 2019, 10:02 (GMT) |
Merge branch 'master' into functions |
Revision b277709 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) August 7, 2019, 10:00 (GMT) |
comment some library functions |
Revision 5350015 by Julian Eisel (soc-2019-openxr, temp-vr-draw-thread, vamr-openxr-module, vr_scene_inspection) August 7, 2019, 09:52 (GMT) |
Fix dark VR rendering on Windows Mixed Reality by appyling SRGB OETF Discussed this in length with @sobotka, and it seems WMR has an utterly broken pixel color pipeline. So we apply a SRGB OETF for this specific runtime to compensate. |
Revision f8909cf by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) August 7, 2019, 09:40 (GMT) |
only wrap intrusive listbases for now |
Revision 4457268 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) August 7, 2019, 09:14 (GMT) |
add some comments |
Revision b429156 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) August 7, 2019, 09:04 (GMT) |
experimental reloadable function inputs |
Revision 2428486 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) August 7, 2019, 08:54 (GMT) |
allocate aligned from monotonic allocator |
Revision 468be50 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) August 7, 2019, 07:33 (GMT) |
remove unnecessary small object optimization for monotonic allocator |
August 7, 2019, 07:16 (GMT) |
Cleanup: rna_lanpr.c format |
August 7, 2019, 05:29 (GMT) |
Only notify on syncing specific types of data |
August 7, 2019, 05:25 (GMT) |
Tag depsgraph on pose bone sync only if changed |
August 7, 2019, 05:25 (GMT) |
Fix crash on editbone syncing |
August 7, 2019, 05:03 (GMT) |
Rename sync select set type functions for more clarity |
August 7, 2019, 04:57 (GMT) |
Restrict sync types on outliner select Use outliner display mode to determine to sync object and bones or just sequences. This could be expanded later to determine the current selection mode for more granularity in objects, edit bones, and pose bones |
August 7, 2019, 04:35 (GMT) |
Add comments and organize ED_outliner functions |
August 7, 2019, 04:23 (GMT) |
Reorganize code to better show to and from outliner syncing |
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Master Commits
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