July 25, 2019, 20:59 (GMT) |
Cloth: stop using bm_prev |
July 25, 2019, 20:37 (GMT) |
Cloth: nearly completed transition to using ClothVertMap |
Revision 146bdc2 by cristian.kovacs (cycles_unbiased_volumes) July 25, 2019, 20:01 (GMT) |
Merge branch 'blender-latest-code' into develop |
July 25, 2019, 19:58 (GMT) |
Fix vertical list layout when thumnail view was active previously |
July 25, 2019, 19:03 (GMT) |
Cloth: initial steps towards creating a mapping between BMVert* and ClothVertex for improving efficiency |
Revision e86600e by cristian.kovacs (cycles_unbiased_volumes) July 25, 2019, 18:16 (GMT) |
Merge branch 'develop' of https://github.com/tangent-animation/blender2.8 into develop |
Revision cef4c83 by cristian.kovacs (cycles_unbiased_volumes) July 25, 2019, 17:12 (GMT) |
added latest repo code |
July 25, 2019, 14:33 (GMT) |
USD: Cleanup, removed unnecessary `struct` keyword No functional changes. |
July 25, 2019, 14:33 (GMT) |
USD: Export mesh normals We now write face-varying mesh normals to USD. When the mesh has custom loop normals those are written. Otherwise the poly flag `ME_SMOOTH` is inspected to determine the normals. This commits also changes the subdivision scheme from the default value 'Catmull Clark' to 'None', indicating we're exporting a polygonal mesh. This is necessary for USD to understand our normals; otherwise the mesh is always rendered smooth. In the future we may want to expose this choice of subdivision scheme to the user, or auto-detect it when we actually support exporting pre-subdivision meshes. A possible optimisation could be to inspect whether all polygons are smooth or flat, and mark the USD mesh as such. This can be added when needed. |
July 25, 2019, 13:41 (GMT) |
USD: Remove the "uv_" prefix from exported UV maps The primvar name is now the same as the UV Map name. This is to allow the standard name "st" for texture coordinates by naming the UV Map as such, without having to guess which UV Map is the "standard" one. |
July 25, 2019, 13:36 (GMT) |
Cloth: better handling of sizing |
Revision 7db0b9c by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 25, 2019, 13:09 (GMT) |
add utility to combine strings on the stack |
July 25, 2019, 12:48 (GMT) |
USD: simplified nested condition in USDAbstractWriter::write() By flipping a condition the code became much simpler. No functional changes. |
July 25, 2019, 12:46 (GMT) |
USD: replaced throwing temp C++ exception with BLI_assert() call The exception was for making things easier to debug for me. Now the issues are gracefully ignored when things go bad, which is better for users. No functional changes. |
Revision 7a3e5c1 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 25, 2019, 12:31 (GMT) |
simplify creating particle function |
July 25, 2019, 12:25 (GMT) |
Merge branch 'master' into sculpt-mode-features |
Revision 9b3e185 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 25, 2019, 12:20 (GMT) |
simplify action builders |
Revision 2f6831e by Brian Meisenheimer (filebrowser_redesign) July 25, 2019, 12:13 (GMT) |
Changed Displaytype to Vertical List and Horizontal List |
Revision 80a6acd by Antonio Vazquez (greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) July 25, 2019, 12:03 (GMT) |
Cleanup: Remove . at the end of text |
July 25, 2019, 11:46 (GMT) |
Cloth: better flip edges implementation |
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