Blender Git Commits

Blender Git commits from all branches.

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July 25, 2019, 20:59 (GMT)
Cloth: stop using bm_prev
July 25, 2019, 20:37 (GMT)
Cloth: nearly completed transition to using ClothVertMap
Revision 146bdc2 by cristian.kovacs (cycles_unbiased_volumes)
July 25, 2019, 20:01 (GMT)
Merge branch 'blender-latest-code' into develop
July 25, 2019, 19:58 (GMT)
Fix vertical list layout when thumnail view was active previously
July 25, 2019, 19:03 (GMT)
Cloth: initial steps towards creating a mapping between BMVert* and ClothVertex for improving efficiency
Revision e86600e by cristian.kovacs (cycles_unbiased_volumes)
July 25, 2019, 18:16 (GMT)
Merge branch 'develop' of https://github.com/tangent-animation/blender2.8 into develop
Revision cef4c83 by cristian.kovacs (cycles_unbiased_volumes)
July 25, 2019, 17:12 (GMT)
added latest repo code
July 25, 2019, 14:33 (GMT)
USD: Cleanup, removed unnecessary `struct` keyword

No functional changes.
July 25, 2019, 14:33 (GMT)
USD: Export mesh normals

We now write face-varying mesh normals to USD. When the mesh has custom
loop normals those are written. Otherwise the poly flag `ME_SMOOTH` is
inspected to determine the normals.

This commits also changes the subdivision scheme from the default value
'Catmull Clark' to 'None', indicating we're exporting a polygonal mesh.
This is necessary for USD to understand our normals; otherwise the mesh
is always rendered smooth. In the future we may want to expose this
choice of subdivision scheme to the user, or auto-detect it when we
actually support exporting pre-subdivision meshes.

A possible optimisation could be to inspect whether all polygons are
smooth or flat, and mark the USD mesh as such. This can be added when
needed.
July 25, 2019, 13:41 (GMT)
USD: Remove the "uv_" prefix from exported UV maps

The primvar name is now the same as the UV Map name. This is to allow
the standard name "st" for texture coordinates by naming the UV Map as
such, without having to guess which UV Map is the "standard" one.
July 25, 2019, 13:36 (GMT)
Cloth: better handling of sizing
July 25, 2019, 13:09 (GMT)
add utility to combine strings on the stack
July 25, 2019, 12:48 (GMT)
USD: simplified nested condition in USDAbstractWriter::write()

By flipping a condition the code became much simpler.

No functional changes.
July 25, 2019, 12:46 (GMT)
USD: replaced throwing temp C++ exception with BLI_assert() call

The exception was for making things easier to debug for me. Now the issues
are gracefully ignored when things go bad, which is better for users.

No functional changes.
July 25, 2019, 12:31 (GMT)
simplify creating particle function
July 25, 2019, 12:25 (GMT)
Merge branch 'master' into sculpt-mode-features
July 25, 2019, 12:20 (GMT)
simplify action builders
Revision 2f6831e by Brian Meisenheimer (filebrowser_redesign)
July 25, 2019, 12:13 (GMT)
Changed Displaytype to Vertical List and Horizontal List
July 25, 2019, 12:03 (GMT)
Cleanup: Remove . at the end of text
July 25, 2019, 11:46 (GMT)
Cloth: better flip edges implementation
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021