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July 24, 2019, 09:10 (GMT)
LANPR: UI refactor: added script for object lanpr tab.
July 24, 2019, 08:59 (GMT)
LANPR: Added a dedicated tab for feature line modifier options.
July 24, 2019, 08:58 (GMT)
Improve error handling with ValueOrError class

We might want to use exceptions instead of this.
I'm not sure yet.
July 24, 2019, 08:14 (GMT)
cleanup finding placeholder dependencies
July 24, 2019, 08:11 (GMT)
LANPR: UI refactor: gpencil panel.
July 24, 2019, 07:59 (GMT)
LANPR: UI refactor: options panel.
July 24, 2019, 07:51 (GMT)
Cloth: switch from BM_edge_face_pair() to cloth_remeshing_edge_face_pair()
July 24, 2019, 07:50 (GMT)
LANPR: UI refactor: chaining panel.
July 24, 2019, 07:46 (GMT)
Cloth: better seam or boundary test
July 24, 2019, 07:44 (GMT)
LANPR: UI refactor: effects panel.
July 24, 2019, 02:55 (GMT)
LANPR: use LANPR_LineType for duplicated style storage.
July 24, 2019, 02:22 (GMT)
LANPR: UI refactor: main panel.
July 24, 2019, 01:59 (GMT)
Outliner: Cleanup merge search menu

Moved the struct out of the intern file to simplify and group
related code better. It was easily possible to move all the
menu code to `outliner_tools.c` so this makes more sense.
Also leads to a cleaner outliner element activate function.
July 24, 2019, 01:50 (GMT)
Outliner cleanup: Disclosure triangle coordinate check

This shouldn't need to check if the element is am iconrow element
because no iconrow elements are found until the call to
`outliner_find_item_at_x_in_row`.
July 24, 2019, 01:05 (GMT)
Outliner: Draw vertex group icons
July 24, 2019, 01:03 (GMT)
Merge remote-tracking branch 'origin/greasepencil-object' into soc-2019-npr
July 24, 2019, 00:56 (GMT)
Outliner: Fix coordinates setting incorrectly on iconrow

Iconrow coordinates were set incorrectly sometimes. It was a bad
condition check.
July 24, 2019, 00:52 (GMT)
Fix broken VR viewport rotation and movement
July 23, 2019, 23:39 (GMT)
Use draw manager offscreen context for the VR session

This way we avoid the big overhead of context switches. Makes frames
render about twice as fast here. For heavy Spring scenes I'm getting
around 20 FPS here, classroom scene is at 50 FPS.
This is great given that drawing itself still isn't optimized for dual
eye rendering.
July 23, 2019, 19:34 (GMT)
Outliner: Merged Element Search Menu Cleanup

Simplified the struct passed to the popup menu
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021