Blender Git Commits

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April 26, 2019, 02:31 (GMT)
Merge branch 'master' into temp-topbar-ui
Revision 23cfdc9 by Brian Meisenheimer (filebrowser_redesign)
April 25, 2019, 17:34 (GMT)
Changed the layout of the directory buttons, display mode panel and the "Create new directory" button
April 25, 2019, 15:22 (GMT)
Merge branch 'master' into greasepencil-object
April 25, 2019, 07:57 (GMT)
Merge branch 'master' into functions
April 24, 2019, 15:19 (GMT)
Fix crash when sculpting with EEVEE/LookDev enabled
April 24, 2019, 11:55 (GMT)
Merge branch 'master' into filebrowser_redesign
April 24, 2019, 08:19 (GMT)
Merge branch 'master' into greasepencil-object
April 24, 2019, 07:22 (GMT)
Merge branch 'master' into functions
April 24, 2019, 03:00 (GMT)
Merge branch 'master' into soc-2018-npr

# Conflicts:
# source/blender/blenloader/intern/readfile.c
April 23, 2019, 18:24 (GMT)
Merge branch 'master' into sculpt-mode-features
April 23, 2019, 15:53 (GMT)
Merge commit 'e12c08e8d170b7ca40f204a5b0423c23a9fbc2c1' into sculpt-mode-features
April 23, 2019, 15:50 (GMT)
Merge commit 'e12c08e8d170b7ca40f204a5b0423c23a9fbc2c1^1' into sculpt-mode-features
April 23, 2019, 09:02 (GMT)
Merge 'master' into 'feature_overrides'
April 23, 2019, 09:02 (GMT)
Merge 'master' into 'feature_overrides'
April 23, 2019, 09:02 (GMT)
Merge 'master' into 'feature_overrides'
April 22, 2019, 22:41 (GMT)
Work in progress redesign of topbar ui

Remove topbar by default except for paint workpaces
April 22, 2019, 17:37 (GMT)
Brush Stroke: Use world spacing option

Quick hack to compute the stroke step using the world space location of
the brush over the mesh instead of the screen space distance, so the
user can avoid a lot of artifacts when sculpting across curved surfaces.
This would need to be implemented for texture/vertex/weight paint in the
future to keep the stroke system consistent.
It still has some problems with brushes that use original coordinates.
April 22, 2019, 15:30 (GMT)
Merge branch 'master' into greasepencil-object
April 22, 2019, 01:46 (GMT)
Merge branch 'master' into soc-2018-npr
April 21, 2019, 23:09 (GMT)
Sculpt mask: Mask by normal operator

This is an experimental operator that can be used to generate mask for
faces in hard surface sculpts. It does not have UI and without undo
support the behaviour is unpredictable, but this code can be used to add
another automasking mode to the automasking system.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021