February 24, 2018, 01:46 (GMT) |
GHOST: GLX: Use a pbuffer for offscreen context. Some implementation does not work well with offscreen context without a drawable surface. |
February 24, 2018, 01:45 (GMT) |
GHOST: X11: Init multithread support. This fix an assert on with Nvidia driver. |
February 23, 2018, 23:25 (GMT) |
post merge compiling fixes |
Revision 71f0e59 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) February 23, 2018, 22:55 (GMT) |
Apply Smooth and Random sculpt to UV rotation Now it's possible apply the sculpt to the rotation of the UV texture. |
February 23, 2018, 22:39 (GMT) |
Merge branch 'master' into fluid-mantaflow |
Revision 4f504f2 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) February 23, 2018, 22:33 (GMT) |
Update strokes UV when change UV factor in color Recalc UV data for any stroke that is using the color. |
February 23, 2018, 22:30 (GMT) |
From review: Move depsgraph away from render layer and change render loop Create depsgraph as part of the render loop and pass a render layer for the render_to_image. Optionally we could create a single layered render_result but why would we? Depsgraph is created from scratch prior to rendering each frame. So I got rid of most of the partial update calls we had during the render pipeline. Also, it's past the time to remove Blender Internal. Note 1: Cycles doesn't build. Note 2: Cycles seems to rely on an "empty" render function, where all the required settings are passed to the update function instead. I would like to have this cleared out because draw manager is assuming everything is passed to render_to_image, but we need to have an API that makes sense to all cases. |
February 23, 2018, 22:26 (GMT) |
cleanup before master merge |
February 23, 2018, 20:44 (GMT) |
GHOST: Add a new routine to unbind an ogl context for multithreading. |
February 23, 2018, 20:28 (GMT) |
Merge remote-tracking branch 'origin/blender2.8' into temp-render-depsgraph |
February 23, 2018, 19:36 (GMT) |
Cleanup: comments. |
February 23, 2018, 19:36 (GMT) |
Cleanup: use anonymous enum instead of defines for flags. |
February 23, 2018, 19:19 (GMT) |
Merge remote-tracking branch 'origin/blender2.8' into temp-render-depsgraph |
February 23, 2018, 16:29 (GMT) |
Merge remote-tracking branch 'origin/blender2.8' into temp-drawcontext |
February 23, 2018, 16:18 (GMT) |
Revert "GWN: Fix immediate mode when closing a window." This reverts commit 3d3d7f6d55c9f82a2317c178740302bc819fcddb. |
Revision 59bd7c3 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) February 23, 2018, 16:08 (GMT) |
UI: Rename Pixel Factor to Scale From artist point of view it's more clear the new name. Pixel factor can be technically correct, but it's look weird. |
February 23, 2018, 15:42 (GMT) |
GPU: Clear Batches VAOs upon window context switchs. This way all windows can display the preset batches correctly. |
February 23, 2018, 13:30 (GMT) |
Merge branch 'master' into soc-2017-normal-tools |
February 23, 2018, 12:22 (GMT) |
Depsgraph: Expose query to get view layer to RNA |
February 23, 2018, 12:12 (GMT) |
Merge remote-tracking branch 'origin/blender2.8' into temp-render-depsgraph |
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