Revision 7cb871a by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) October 12, 2017, 11:09 (GMT) |
Check object type |
Revision c803ed9 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) October 12, 2017, 10:33 (GMT) |
Fix zdepth order with 3D objects When draw a new stroke, the stroke must be visible over all 3D objects and not in back of them. A new mix pass has been created to make a mix with default framebuffer using a gl_FragDepth = 0.0 to force to be in front . |
Revision 8cae073 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) October 12, 2017, 09:55 (GMT) |
Check drawing mode flag |
Revision d76b27e by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) October 12, 2017, 09:28 (GMT) |
Fix bug of memory corruption The strokes were transparent and zdepth was doing weird things when using 2 GP objects. This error was introduced by commit: 27/09/2017 08:34 5c8e1dfc2851a539abaa988762f1c590038e51bb The problem was the field xray_mode. If move below in the struct, the value is corrupted and draw manager does not work fine.. |
Revision 3232204 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) October 11, 2017, 18:41 (GMT) |
Fix PaletteSlot memory leak |
October 11, 2017, 18:37 (GMT) |
Cleanup: rename uuid's related operator properties to match names used everywhere else. |
October 11, 2017, 18:28 (GMT) |
Fix several issues found while working on drag and drop linking. Append/link exec code was not handling correctly asset cases in 'single item' case. Also, first drag'n'drop code was slitghly too much simple, losing uuid's on the way, had to make things a bit more convoluted... |
Revision c82ddb7 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) October 11, 2017, 08:26 (GMT) |
Merge branch 'blender2.8' into greasepencil-object |
October 11, 2017, 08:08 (GMT) |
Fix crash when opening a .blend file with an opened FileBrowser editor. |
Revision 895ec88 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) October 11, 2017, 07:58 (GMT) |
Set default framebuffer After detach textures must set the default buffer again. Also checked the number of samples, not only framebuffer. |
October 10, 2017, 19:01 (GMT) |
Merge branch 'id_override_static' into asset-engine |
October 10, 2017, 18:21 (GMT) |
Merge branch 'master' into id_override_static |
Revision 1e250b1 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) October 10, 2017, 16:49 (GMT) |
Fix opacity change when drawing When draw a stroke with a color with opacity < 1.0, there was a opacity change when finish stroke. This was related to the blend pass that was used, so the drawing in fast mode must pass through the temp framebuffer to get same alpha values in blend. |
Revision f3d3579 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) October 10, 2017, 16:41 (GMT) |
New MSAA macros Define macros for cleanup code. |
October 10, 2017, 15:31 (GMT) |
Merge branch 'blender2.8' into topbar |
October 10, 2017, 14:19 (GMT) |
Fix T53040: Vertex paint, texure & symmetry fail Removed old logic for brush texture which was being applied twice. |
October 10, 2017, 14:19 (GMT) |
Vertex Paint: add back missing VertProjHandle free Also avoid passing large struct as value. |
October 10, 2017, 14:19 (GMT) |
Correct logic for vertex paint smear Swapping gave values from the state before the last. Thanks to @angavrilov for spotting. |
October 10, 2017, 14:19 (GMT) |
Fix Sculpt 2D falloff, missing brush caused crash |
October 10, 2017, 14:19 (GMT) |
Cycles: Fix compilation of sm_20 and sm_21 kernels Was broken since the bicubic commit for GPU support. |
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