September 27, 2017, 00:52 (GMT) |
Cleanup: use shorter uchar, uint type names |
September 27, 2017, 00:03 (GMT) |
Merge branch 'master' into soc-2016-pbvh-painting |
Revision 28f2865 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) September 26, 2017, 12:01 (GMT) |
added some previously missing tooltips |
Revision 009faf1 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) September 26, 2017, 10:42 (GMT) |
UI: Remove Palette Panel header |
Revision eca2d5f by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) September 26, 2017, 08:57 (GMT) |
Merge branch 'blender2.8' into greasepencil-object |
Revision 04fcd84 by Joshua Leung (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) September 26, 2017, 02:40 (GMT) |
Code Cleanup: Replaced inlined layer-copying code with a call to the copy_ex() method |
Revision 2cb0e18 by Joshua Leung (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) September 26, 2017, 02:13 (GMT) |
Fix: Make Single User wasn't supported for GP Objects |
Revision 5b45258 by Joshua Leung (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) September 26, 2017, 02:12 (GMT) |
Fix: Doing a Scene "full-copy" wouldn't relink the gp_object |
Revision e7395c7 by Joshua Leung (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) September 25, 2017, 23:50 (GMT) |
Fix: When transforming GP strokes in "Local" mode, the strokes would get obscured by the transform constraint lines |
September 25, 2017, 20:01 (GMT) |
Re-enable Amber asset engine. |
September 25, 2017, 19:59 (GMT) |
Update Amber to take into account new View level. Also get rid of hack mixing repo and asset uuid into same UUID, now we do have a real repo UUID in API. Everything seems to be be back on par with pre-View changes status. |
September 25, 2017, 19:42 (GMT) |
Fix various mistakes and forgotten bits in previous 'Views' adding commit. Core API code shall now be mostly functional again. |
Revision f25541b by Joshua Leung (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) September 25, 2017, 12:15 (GMT) |
Fix: If the active object is not a GP object, starting to draw with D-LMB would create a new GP object This was behaviour was bad if you were trying to use GPencil for anything other than 2D-3D art (e.g. for creating freehand input for addons/Pose Sketching, annotating your work in EditMode, etc.) as you could easily end up with all your annotations/sketches in heaps of separate GP objects. This commit improves the sitation slightly, by introducing an "GPencil Object" property to Scene (similar to the existing "Active Camera" and "Active Clip" settings). * The idea is that the first GP object added to the scene as the "default GPencil Object". * Everytime you start sketching with GPencil AND the active object isn't a GPencil Object, this "default GPencil Object" will become the active object, and any strokes you draw will be added to this object (instead of a new GP object being created) TODO: * Investigate if we can do this without losing whatever mode the user was in previously. This new workflow makes GPencil a lot less useful for a bunch of different annotation/addon workflows it could be used for in 2.7 |
Revision 04f2553 by Joshua Leung (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) September 25, 2017, 12:15 (GMT) |
Code Cleanup |
September 25, 2017, 10:59 (GMT) |
Merge branch 'id_override_static' into asset-engine Conflicts: source/blender/makesdna/DNA_scene_types.h |
Revision 7d08bf4 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) September 25, 2017, 09:14 (GMT) |
Rename "Copy" color operator to "Rename" |
Revision 38dd6a7 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) September 25, 2017, 08:29 (GMT) |
Merge branch 'blender2.8' into greasepencil-object |
September 25, 2017, 08:02 (GMT) |
Merge branch 'master' into id_override_static |
September 24, 2017, 07:58 (GMT) |
Merge branch 'master' into soc-2017-normal-tools |
September 23, 2017, 13:57 (GMT) |
Splash: Increase contrast of build info text Now uses "Text Selected" theme color of "Menu Back" widget colors. Also repositioned text slightly to have same margin on top and right (measured by eye ;) ). Tested with all bundled themes (contrib and no-contrib) and worked fine. Considering that different splashes may need different colors for overlaid text, using theme color may not be the best solution. I would like to try how this works before adding an ugly way to force a certain text color though. Also tried different approaches, but this one I find the least ugly :S As far as longer term plans go, we wanted to get a redesigned multi-page splash screen anyway. At this point we can rethink how splash colors work in general (i.e. auto-contrast, own splash theme colors, etc). |
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