Revision 9a9e9b1 by Joshua Leung / Bastien Montagne (blender-v2.79-release, blender-v2.79a-release, blender-v2.79b-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) September 11, 2017, 07:37 (GMT) |
Fix T52696: Sculpt - Brush spacing pressure artifacts Was caused by divide-by-zero in paint_stroke_integrate_overlap() in paint_stroke.c, as identified by Bob Smith (uvwxyz). Thanks for the report! |
Revision 904831e by Campbell Barton / Bastien Montagne (blender-v2.79-release, blender-v2.79a-release, blender-v2.79b-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) September 11, 2017, 07:36 (GMT) |
Fix T52701: Mesh shortest path fails at boundaries |
Revision 1a7dda0 by Campbell Barton / Bastien Montagne (blender-v2.79-release, blender-v2.79a-release, blender-v2.79b-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) September 10, 2017, 18:18 (GMT) |
PyAPI: Fix mathutils freeze allowing owned data |
Revision 8246685 by Sergey Sharybin / Bastien Montagne (blender-v2.79-release, blender-v2.79a-release, blender-v2.79b-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) September 10, 2017, 18:18 (GMT) |
Fix T52531: Blender 2D stabilisation node issue when autoscale is selected Threading conflict, should be safe for 2.79. |
Revision 11d2b76 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) September 10, 2017, 17:38 (GMT) |
UI: Change simplify options order |
Revision 5bc000a by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) September 10, 2017, 17:18 (GMT) |
Fix error in simplify The simplify was pplied with master check disabled |
Revision 0421076 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) September 10, 2017, 14:55 (GMT) |
Simplify: new option to remove fill lines For filling areas, sometimes is good to have a way to hide the external line of the stroke that makes the fill when select simplify. Fixed the error of render flag because the storage field was too small, so a new field has been added for simplify only. |
September 10, 2017, 12:41 (GMT) |
merged the master branch |
Revision 890b924 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) September 10, 2017, 10:16 (GMT) |
New Information Panel This panel shows information about number of layers, frames, strokes, points and palettes used. Notes: The number of frames in the internal data, not the number of different keyframes number. The panel is not updated automatically to avoid performace issues. Close and reopen panel to refresh. Maybe, this could be changed, but need to be checked before. |
September 10, 2017, 08:07 (GMT) |
DNA data for explicitly storing hair guide curves. The idea is to separate guide curves from the various methods of generating them. Guides could be created explicitly (as hair strands), or automatically from vertices or external mesh data. A guide then forms the basis for interpolating the render data (fibers). |
Revision 63ea712 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) September 10, 2017, 08:04 (GMT) |
Merge branch 'blender2.8' into greasepencil-object |
Revision 4a89c0c by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) September 10, 2017, 08:02 (GMT) |
New Simplify panel These options allow to speed up the viewport similar to mesh simplify. Note: The render options are disabled while the render workflow is defined. |
Revision d1768b6 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) September 9, 2017, 14:17 (GMT) |
Apply lattice modifer in each frame The lattice must be evaluated in each frame, not in the location of the first frame only. |
Revision a62a1e4 by Dalai Felinto September 8, 2017, 21:43 (GMT) |
Expose scene > engine in the UI (render panel) |
Revision f46edd0 by Dalai Felinto September 8, 2017, 21:43 (GMT) |
Use workspace -> engine in the opengl render |
Revision 6537660 by Dalai Felinto September 8, 2017, 21:43 (GMT) |
Use workspace -> engine in the viewport Not yet for OpenGL render. |
Revision f0ccf03 by Dalai Felinto September 8, 2017, 21:43 (GMT) |
Collection Panel: Get mode from workspace Those overrides will change, and this panel may not exist in the future. But meanwhile let's make things work as tey were supposed to. |
Revision fda4f87 by Dalai Felinto September 8, 2017, 21:43 (GMT) |
Context: Expose "engine" for Python and add BKE_render_engine_get() |
Revision f14c7a7 by Dalai Felinto September 8, 2017, 21:43 (GMT) |
Properties Editor: Add Workspace and organize context path We now have the properties of: Scene, Scene > Layer, Scene > World, Workspace [Scene | Workspace] > Render Layer > Object [Scene | Workspace] > Render Layer > Object > Data (...) We use Scene or Workspace depending on workspace.use_scene_settings. Also, we no longer expose the object in the collection context. Since this should go away (and at the very least we should get the mode from the workspace). |
Revision 60081b0 by Dalai Felinto September 8, 2017, 19:42 (GMT) |
Workspace: Add (render) engines We still need to change the viewport so it uses this instead of scene.rd.engine. |
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