Blender Git Commits

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March 27, 2017, 16:20 (GMT)
Merge remote-tracking branch 'origin/master' into temp-cycles-denoising
March 27, 2017, 14:50 (GMT)
Cleanup: remove 'generic' ID liblink function in readfile.c

We do need some generic ID handling refactor here (as was recently done
for writefile.c), but this out of scope of this patch - and not the way
to do it.
March 27, 2017, 14:50 (GMT)
Change primitive types and cleanup code

March 27, 2017, 13:19 (GMT)
Merge branch 'master' into datablock_idprops
March 27, 2017, 13:17 (GMT)
Fix obvious mistake in logic of two functions recursively handling IDProps.

They were expecting IDP_group as parameter, but then recursiveley
calling themselves with IDProps from groups and arrays, which can be of
any type...
March 27, 2017, 12:52 (GMT)
Fix bad auto-generated UI for ID IDProps.

`RNA_path_resolve()` tries to 'dereference' pointer properties, was not
a problem before but now that we do have pointer IDProps we want to get
property here, not it's pointed data.
March 27, 2017, 12:49 (GMT)
Cleanup and minor changes.

No functional change expected, mostly:
* Some renaming, bit of style editing, cleanup...
* Removing some useless diff from master.
March 27, 2017, 08:48 (GMT)
Merge branch 'master' into datablock_idprops
March 27, 2017, 00:13 (GMT)
Cycles Denoising: Change include path to make MSVC happy

Apparently there's a include conflict on Windows that causes it to use the wrong filter.h otherwise.
March 26, 2017, 23:44 (GMT)
Merge remote-tracking branch 'origin/master' into temp-cycles-denoising
March 26, 2017, 23:43 (GMT)
Cycles Denoising: Skip out-of-bounds tiles when mapping tile memory to the denoising device
March 26, 2017, 19:15 (GMT)
Cycles Denoising: Hopefully fix Multi-GPU denoising

The problem there is that currently tiles get allocated on the GPU that's used to render them.
However, if a GPU is supposed to denoise a tile, it needs all 8 neighbors in its memory as well.

Therefore, the code now allocates and copies the tiles on the denoising GPU as well.
March 26, 2017, 18:40 (GMT)
updated manta pp files and adapted obstacle velocity setter in smoke/liquid script

important: boundaryWidth for liquids is 2 instead of default 1
March 26, 2017, 18:38 (GMT)
added adaptive time stepping option to ui
March 26, 2017, 13:26 (GMT)
added support for liquid moving obstacles

using same obvel setter as in smoke script. fractions left out for now
March 26, 2017, 13:24 (GMT)
removed high res clean up functions for liquid

in theory with correct obvels no need to clear phi inside obs. if still needed, then maybe do this later in blender c code
March 26, 2017, 00:47 (GMT)
Disable zooming/pannig of HMD view while in camera perspective

Applying zoom to projection matrix wouldn't be correct, applying it to
the view matrix would work, but not easy to do it nicely. We'd also
still miss vertical/horizontal offset since it's realized using lens
shifting (= modifiying projection matrix), so that had to be applyied
onto view matrix as well.
Decided to just disallow paning and zooming completely for now, I don't
think it would make much sense in camera perspective.
March 25, 2017, 22:03 (GMT)
Fix HMD panel not visible after recent changes in master
March 25, 2017, 21:15 (GMT)
Merge branch 'master' into HMD_viewport

Conflicts:
source/blender/blenloader/intern/writefile.c
source/blender/windowmanager/intern/wm_window.c
March 25, 2017, 17:35 (GMT)
Add new shaders for strokes and prepare parameters.

Note: The shader is not used yet.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021