October 21, 2020, 15:55 (GMT) |
UI: Allow changing the active side of line gestures Line gesture use always the right side of the line as active (the area of the mesh that is going to be modified) by default. This adds the ability to change the active side when the line gesture is active by pressing the F key. This allows more freedom to position the line after starting the gestures, as it won't be required to cancel the operation or undo if the line was used in the wrong direction. Reviewed By: Severin Differential Revision: https://developer.blender.org/D9301 |
October 21, 2020, 15:51 (GMT) |
Fix T81901: Use the 2.90 scrape brush preset as default The new preset I made for 2.91 is way more controllable with lower strength values and does not have the accumulate bug, but until the brush management is in place to ship multiple versions of the brush, probably most people expect something closer to the old version to be the default. Reviewed By: sergey Maniphest Tasks: T81901 Differential Revision: https://developer.blender.org/D9289 |
October 21, 2020, 15:34 (GMT) |
UI: Swap order of increment and decrement file name icon in File Browser Swaps the order of the '+' and '-' button in the File Browser file name field, so that '-' comes first. For increasing or decreasing a value it makes more sense to have decreasing first, increasing last. Consistent to how you press on the left side of a number button for decrease, and right to increase. However this is inconsistent in another way: Usually we have a '+' button before a '-' button, but that refers to adding and removing items, not increasing or decreasing. The icons are also placed in their own buttons then, making them look more separate. So the UI Team agreed on accepting that trade-off, see today's meeting notes: https://devtalk.blender.org/t/2020-10-21-ui-team-upcoming/15849 |
October 21, 2020, 15:29 (GMT) |
initial working tree evaluation |
October 21, 2020, 15:25 (GMT) |
UI: Better center-align Properties search button in header For some reason the layout code doesn't center the search button properly. Add a blank icon button to add some padding, dynamically resized as the region size changes. This is quite finicky and not at all perfect. But it makes the search button look far less off-place. |
October 21, 2020, 15:25 (GMT) |
UI: Move Properties path pin button next to the data-path The pin button should be next to the data-path, which is what it belongs to. Note that this makes the placement of the search button in the header look quite off. That is because it's centered to the absolute header width, not the width of the main region (which is smaller because of the tab region on the left). Technically it's correct that way, visually it looks wrong. This will be addressed in a followup commit. |
October 21, 2020, 15:23 (GMT) |
GPencil: Fix unreported problem with strokes bounding box that makes impossible sculpt When the stroke was not flat, the bounding box projected could not be right and the strokes could not be painted or sculpted. Now, the 2D bounding box is calculated using the extremes of the 2D bounding box and not the original 3D min and max values. |
October 21, 2020, 14:59 (GMT) |
Fix 'Make Local' operation to support liboverrides. One can now use 'make local' from the Outliner or the 3DView to also fully localize overrides of linked data. |
October 21, 2020, 14:59 (GMT) |
Merge branch 'master' into xr-actions-D9124 |
October 21, 2020, 14:57 (GMT) |
Cleanup: Comment style |
October 21, 2020, 14:54 (GMT) |
UI: Fix typo in sculpt trim tool description |
October 21, 2020, 14:47 (GMT) |
XR: Draw controllers via draw handler Callbacks for controllers and other custom drawing will be registered with the XR surface's region type (RGN_TYPE_XR_DISPLAY) and called post-view. |
Revision 7e485b4 by Hans Goudey (attribute-accessor, geometry-nodes, geometry-nodes-active-modifier-drawing, geometry-nodes-attribute-nodes, geometry-nodes-boolean-node, geometry-nodes-deduplicate-float-math, geometry-nodes-distribute-points, geometry-nodes-mix-attributes, geometry-nodes-point-separate-node, geometry-nodes-transform-node, temp-geometry-nodes-distribute-points-cleanup, temp-modifiers-instancing) October 21, 2020, 13:54 (GMT) |
Merge branch 'master' into geometry-nodes |
October 21, 2020, 13:52 (GMT) |
Fix (studio-reported) Armature: bug in handling of custom bone transform. This specific pose channel pointer was not handled at all during rebuilding of poses, meaning that it could end up pointing at some freed pchan. |
October 21, 2020, 13:42 (GMT) |
initial evaluation code |
October 21, 2020, 13:38 (GMT) |
Cleanup: Improve function and variable name "pt" is unecessarily cryptic, and the funciton name wasn't very clear. |
October 21, 2020, 13:37 (GMT) |
fix detection of needed tesselation |
October 21, 2020, 13:33 (GMT) |
Merge branch 'master' into greasepencil-object |
October 21, 2020, 13:32 (GMT) |
Merge branch 'master' into greasepencil-edit-curve |
October 21, 2020, 13:28 (GMT) |
GPencil: Sculpt 'Inverse Cursor Color' Label to "Inverse Color" This changes is related to commit c0a0789af557 |
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Master Commits
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