Blender Git Commit Log

All Blender Git commits.

Page: 1249 / 8462

Revision f1fee43 by Ankit Meel (master)
September 24, 2020, 09:50 (GMT)
GMP/CMake: Remove duplicate GMP search logic.

Original was added in rB83f8223543f58c3b0881a03b6e9ddffff91.
Duplicate was added in the merge rB9e09b5c418c0a436e3c84ccf.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D8822
September 24, 2020, 04:27 (GMT)
Cleanup: spelling
September 24, 2020, 00:31 (GMT)
Merge remote-tracking branch 'origin/master' into lanpr-under-gp
Revision 15afaa3 by Hans Goudey (master)
September 23, 2020, 21:24 (GMT)
Property Search: Fix matches in headers not used for expansion

Setting the search match flag every time property search runs can
invalidate the results for panel headers. Instead, clear the flag on
every redraw and or the result of every search in the panel to it.
September 23, 2020, 18:10 (GMT)
Merge branch 'master' into greasepencil-edit-curve
September 23, 2020, 18:09 (GMT)
Merge branch 'master' into greasepencil-object
September 23, 2020, 17:49 (GMT)
Fluid: Fix clang-tidy error

Issue was introduced in rB8d1123ba220b.
Revision ffde556 by Hans Goudey (master)
September 23, 2020, 17:06 (GMT)
Fix incorrect comparison for panel sorting

"Reported" by Valentin (Poulpator).
Revision bf0cefe by Hans Goudey (master)
September 23, 2020, 16:17 (GMT)
UI: Clarify curve geometry factor and mapping tooltips

The "bevel_factor" for curves also applies when there is no bevel and
only extrusion. rB4e667ecef92f addressed this by moving the factor
and mapping properties to their own subpanel, but the property
descriptions still don't reflect that. This commit replaces "Bevel" with
"Geometry" for this situation. The property identifiers are not changed.
September 23, 2020, 15:15 (GMT)
Volume: initial mesh to volume modifier implementation

Using `openvdb::tools::meshToLevelSet` is probably not correct.
I will look into `meshToVolume` next.
September 23, 2020, 14:32 (GMT)
EEVEE: Add support for material AOVs

During rendering up to 8 AOVs are supported. The implementation in D7010
used to many resources and was limitted. In this implementation the
resources are 1 accum texture and 1 ubo of 48 bytes per AOV to render so
we could remove this limitation.

Not supported yet is world shader AOV's. This could become the next
target.
September 23, 2020, 14:08 (GMT)
Fix T81057: PoseBone Constraints are displayed in Object Constraints tab

Own mistake in rB9dcae4eb17d7b.

We cannot use ED_object_constraint_active_list in uiTemplateConstraints
since it is dependent on mode (pose vs. object). Now get object
constraints directly when use_bone_constraints is false.

Note: unfortunately a derivate of this bug has made its way into 2.90.1

Maniphest Tasks: T81057

Differential Revision: https://developer.blender.org/D8989
September 23, 2020, 13:54 (GMT)
Fix T80833: Fluid Initial Velocity 'Source' incorrect when enabling Inflow

Do not escape flow / effector objects if they have a disabled use flow / use effector flag.

Vertex velocities still need to be kept track of in order to have correct object velocities when enabling flows / effectors intermittenly. It is possible though to skip the emission loop if the flags are disabled.
September 23, 2020, 13:54 (GMT)
Missed in last commit

It is necessary to confirm the constrian.
September 23, 2020, 13:45 (GMT)
Fix T81069: Can't lock axis with move anymore, using Shift+MMB

This fixes and reverts commit c7287ffaec59cecd4b63b4bb2ea1aaf44f09f704

Due to hardcodded keys, the modifier for auto contrain plane did not
work with custom keymaps and was in conflict with other keyitems.

Its usability is also confusing since it cannot be used without
`MOD_PRECISION`

But instead of removing it, it is better to make this modifier compatible
with custom keymaps and keep the conflict.
September 23, 2020, 13:36 (GMT)
Volume: add boilerplate code for Mesh To Volume modifier
September 23, 2020, 13:03 (GMT)
Merge branch 'asset-metadata' into asset-browser
September 23, 2020, 13:02 (GMT)
Fix mistake in previous commit

The "Make Asset" button in context menus wouldn't actually do anything.
September 23, 2020, 12:57 (GMT)
Cleanup: remove dead code in point cache and openvdb wrapper

Reviewers: brecht

Differential Revision: https://developer.blender.org/D8988
September 23, 2020, 12:25 (GMT)
GPU: Added support for AOV Output node.

Not connected to anything in EEVEE.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021