Blender Git Commit Log

All Blender Git commits.

Page: 1555 / 8462

June 16, 2020, 14:25 (GMT)
Minor clean-up.

Removed an unused variable.
June 16, 2020, 14:17 (GMT)
Fix bitscan_reverse_uint on MSVC compiler

Was a mistake from the very beginning of implementation.
June 16, 2020, 14:17 (GMT)
Buildbot: Switch WIndows builds to MSVC 2019
June 16, 2020, 13:28 (GMT)
GPencil: Convert and Bake mesh animation to grease pencil strokes

This patch adds two options:

- Convert a mesh to grease pencil strokes.
- Bake the mesh animation into grease pencil strokes.

Both are related and must be included in the same patch.

Related to tasks: T77629 and T77630

Notice: The conversion is done for mesh edges and it's not considering any visibility clipping. All edges are exported, no matters if it's visible or not.

Example of Convert a Mesh to Grease Pencil strokes:

{F8606028}

This conversion was inspired by the technique used by @luamono in this tweet: https://twitter.com/luamono/status/1239983662176841730

Example of Bake Animation (the video is a little outdate, but the basic functionality is the same, only small changes in UI):

{F8606032}

Reviewed By: mendio, pepeland

Maniphest Tasks: T77629, T77630

Differential Revision: https://developer.blender.org/D7983
June 16, 2020, 12:36 (GMT)
Fix T77803: IK Degrees of freedom drawing glitch

IK degrees of freedom is rendered using wires and a solid sphere. The
solid used the wireframe drawing what resulted into drawing glitches.
This patch adds a new shader to draw the solid shape.

Reviewed By: Cl�ment Foucault

Differential Revision: https://developer.blender.org/D8044
June 16, 2020, 12:08 (GMT)
Buildbot: Support multiple workers talking to single codesign server

Is achieved by replacing hard-coded signed/unsigned file names with
"<uuid>" which acts as a "request ID". This way multiple workers can
put their requests into a single directory without collisions. The
code sign server will handle the requests sequentially in an unknown
order.
June 16, 2020, 10:24 (GMT)
Buildbot: Don't use builder name in the build directory

The directory layout on worker goes as following:

<Worker>
<Builder Name>
blender.git/
build/
install/
lib/

Adding an extra <Builder Name> after build is redundant.

Differential Revision: https://developer.blender.org/D8045
June 16, 2020, 10:22 (GMT)
CMake: Fix compilation errors related on missing dna_type_offsets.h

Some of the files were (indirectly) using dna_type_offsets.h without
adding dependency from bf_dna (which is needed to ensure the file is
generated prior to library compilation).
June 16, 2020, 10:16 (GMT)
BLI: fix Map.foreach_item method
June 16, 2020, 09:31 (GMT)
Merge branch 'asset-uuid' into asset-engine
June 16, 2020, 09:31 (GMT)
Merge branch 'master' into asset-uuid
June 16, 2020, 07:47 (GMT)
Merge branch 'greasepencil-edit-curve' into soc-2020-greasepencil-curve
June 16, 2020, 07:46 (GMT)
GPencil: Add operator to enter strokes into curve edit mdoe

This operator creates an editcurve for all selected strokes that
do not have an editcurve already.
June 16, 2020, 07:45 (GMT)
GPencil: Use error_threshold parameter in gpd
June 16, 2020, 06:59 (GMT)
Cleanup: unused headers, spelling
June 16, 2020, 06:45 (GMT)
Fix T61777: Proportional editing doesn't work with multi edit-mode
June 16, 2020, 02:56 (GMT)
Cleanup: doxy sections for camera, collections, text & seqmodifier
Revision a76542c by Hans Goudey (master)
June 16, 2020, 01:38 (GMT)
Cleanup: Use LISTBASE_FOREACH in interface_panel.c
Revision 8cb56c1 by over0219 (soc-2020-soft-body)
June 16, 2020, 01:26 (GMT)
lattice appears working but will want to remove lattice cubes that do not contain mesh volume
Revision 5b09a54 by over0219 (soc-2020-soft-body)
June 16, 2020, 00:56 (GMT)
debugging uniform lattice
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021