Revision 05cf747 by Bastien Montagne (undo-experiments-swap-reread-datablocks, uuid-undo-experiments-swap-reread-datablocks) January 26, 2020, 20:03 (GMT) |
Merge branch 'master' into undo-experiments-swap-reread-datablocks |
Revision e7a9d2c by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) January 26, 2020, 20:00 (GMT) |
cleanup |
Revision a5b08c1 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) January 26, 2020, 19:56 (GMT) |
minor improvement |
Revision 0116cc1 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) January 26, 2020, 19:54 (GMT) |
fix |
Revision 4141c90 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) January 26, 2020, 19:50 (GMT) |
cleanup |
January 26, 2020, 19:45 (GMT) |
DRW: ColorManagement: Fix viewport render pipeline The final output needs to be merged in another buffer. So we still use the offscreen buffer for that. |
Revision 4202a20 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) January 26, 2020, 19:39 (GMT) |
compute dependency depths in network implementation |
January 26, 2020, 18:44 (GMT) |
Objects: use separate location and radius arrays for hair and point cloud |
January 26, 2020, 18:43 (GMT) |
Objects: use evaluated data runtime storage for hair, point clouds and volumes |
January 26, 2020, 16:54 (GMT) |
Merge branch 'greasepencil-object' into greasepencil-refactor |
January 26, 2020, 16:53 (GMT) |
Merge branch 'master' into greasepencil-object |
January 26, 2020, 16:33 (GMT) |
GPUViewport: Fix image uv editor. |
January 26, 2020, 16:32 (GMT) |
GPUViewport: Add fallback colormanagment Just assume sRGB display and no color correction. |
Revision 8c45804 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) January 26, 2020, 16:26 (GMT) |
initial deepest depth first heuristic |
January 26, 2020, 16:09 (GMT) |
DRW: Move color management to the GPUViewport This moves the colormanagement step at the blitting step of the viewport. This means the overlay (including gizmos) must all be rendered in a separate buffer (meaning they are more or less properly color managed). The draw manager sets the display transform to apply to the GPUViewport. |
January 26, 2020, 16:03 (GMT) |
OCIO: Support overlay blending in linear colorspace in GLSL backend This add the possibility for the caller to add an extra color texture to composite on top of the main texture. The compositing is done in post viewtransform linear space. However, this means the caller needs to pass the proper color processor to undo and apply the display transform. |
January 26, 2020, 15:52 (GMT) |
Objects: make evaluated data runtime storage usable for types other than mesh |
January 26, 2020, 15:52 (GMT) |
Volume: basic on-demand reading of grid tree |
January 26, 2020, 15:48 (GMT) |
Fix T73357: Multiple importers fail Very stupid mistake in ba8de85299ff, registered property for wrong class. It should be registered for the PLY importer add-on only. |
January 26, 2020, 14:19 (GMT) |
Fix T73304: Crash using force fields and hair dynamics This implements a better heuristic for identifying if cloth or hair is being dealt with (checking hairdata, instead of primitive_num). The issue was caused by a change in primitive counting in rBd42a7bbd6ea5 I'm also adding some safeguards to avoid ever computing pressure for hair. This shouldn't really be necessary, but it's good to be sure. |
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Master Commits
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