Revision ecb8d0b by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) August 19, 2019, 16:30 (GMT) |
cleanup Set |
Revision a00101a by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) August 19, 2019, 16:24 (GMT) |
move hash table slot iterators out of class |
Revision 6f79e52 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) August 19, 2019, 16:18 (GMT) |
Initial support for custom allocators for containers |
August 19, 2019, 16:08 (GMT) |
Mesh Batch Cache: Fix crash caused by rB3cbf2462391c |
August 19, 2019, 15:41 (GMT) |
Cloth: some code to better understand problems with pinning |
August 19, 2019, 15:24 (GMT) |
Merge branch 'feature/blender_tangentanimrelease_cmake' into develop |
August 19, 2019, 15:23 (GMT) |
The code that allows CLion to index the external library headers is only for Windows and CLion for now. |
August 19, 2019, 15:22 (GMT) |
Add blender_tangentanimrelease.cmake config file for builds To use the configuration on Windows the command line is like this: cmake -G "Visual Studio 15 2017 Win64" -C "..blenderbuild_filescmakeconfigblender_tangentanimrelease.cmake" ..blender To build it: cmake --build . --target install --config RelWithDebInfo -- /maxcpucount |
August 19, 2019, 15:05 (GMT) |
View3D Grid: fix imperial grid drawing This is a step to finish the D4325 and fix the T61286. Currently the grid is highlighted in steps of 10 out of 10, which is wrong for the imperial units as seen in `buImperialLenDef`. The idea of the code is to pass the steps of the grid already dimensioned as a uniform. Another important thing to note is that subdivisions now only affect the grid without unity. This matches the 2.7x Blender versions. No performance loss (almost no gain too). Reviewers: fclem Subscribers: zlsa, rl.amorato Differential Revision: https://developer.blender.org/D4379 |
August 19, 2019, 15:02 (GMT) |
Fix T68719 Viewport: Wrong material index when switching between view mode This was due to the GPUIndexBuf ranges only computed when requesting the triangles indices. If the tris were already calculated, the new shading batches would never have the GPUIndexBuf ranges and instead use the full triangle index buffer. So since this only happen when shading data does not match, we just save the previous GPUIndexBuf ranges and reuse them for the new batch. This patch is a bit of a hack on top of a hack but it works fine. |
August 19, 2019, 15:00 (GMT) |
Outliner: sync selection on undo/redo Tags all outliner sync types on undo and redo operations. |
August 19, 2019, 14:48 (GMT) |
Fix crash when loading a file with existing proxy, and lib has been edited. Editing a lib char should never, ever be done once you have proxies of it in your project, that will most certainly break a lot of things... But at leats let's try no to crash here. |
August 19, 2019, 14:23 (GMT) |
Fix warnings |
August 19, 2019, 14:20 (GMT) |
Outliner: rename filter "invisible" to "hidden" No functional changes. Renames the "invisible" object filter to "Hidden" to be more consistent. |
August 19, 2019, 13:41 (GMT) |
Windows: Print warning and disable `WITH_OPENXR` if SDK is not found |
August 19, 2019, 13:21 (GMT) |
Fix building with shared OIDN libraries Previously cmake would error out if it couldn't find the static libraries even though it can build with shared libraries just fine. |
August 19, 2019, 12:56 (GMT) |
UI: replace "reports to text" operator with showing info log This operator only existed to be able to see multiple reports, now instead the info log can be opened and contents can be copy/pasted. Patch by Valentin (Poulpator) Differential Revision: https://developer.blender.org/D5510 |
August 19, 2019, 12:56 (GMT) |
Fix T68672: splash screen does not remain centered when window resizes Differential Revision: https://developer.blender.org/D5508 |
August 19, 2019, 12:48 (GMT) |
Fix T68647: objects cannot be moved to collection if there is no active object This showed e.g. when deleting active object, then selecting using box select. This commit also lifts the restriction that linked objects could not be moved to a collection. Reviewers: campbellbarton, dfelinto Maniphest Tasks: T68647 Differential Revision: https://developer.blender.org/D5485 |
August 19, 2019, 12:30 (GMT) |
Fix T68779: "Match Texture Space" causes blender to crash need to access curve_cache from evaluated object. thx @sergey for pointing that out. Reviewers: sergey Maniphest Tasks: T68779 Differential Revision: https://developer.blender.org/D5526 |
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Master Commits
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