Blender Git Commit Log

All Blender Git commits.

Page: 2276 / 8462

August 12, 2019, 13:25 (GMT)
Bevel Tool: Move three items in UI
August 12, 2019, 13:24 (GMT)
Build: automatically detect ninja build system when running "make"

So that you don't have to specify "make ninja" every time.
August 12, 2019, 13:12 (GMT)
Fix Bullet build error with Clang 8 and Xcode 11

See D5366 and upstream:
https://github.com/bulletphysics/bullet3/commit/7f6c479ea6
August 12, 2019, 12:54 (GMT)
Fix running space_node directly

Part of T65393
August 12, 2019, 12:49 (GMT)
Fix T68539: transferring uv (Ctrl+L) does not update immediately in
object mode
August 12, 2019, 12:44 (GMT)
Fix T66922: Merge by distance tooltip text wrong

merge/dissolve distance is actually a maximum, not a minimum

Reviewers: campbellbarton

Maniphest Tasks: T66922

Differential Revision: https://developer.blender.org/D5462
August 12, 2019, 10:58 (GMT)
Sculpt/Paint: Ignore INBETWEEN_MOUSEMOVE events on certain brush tools

Some brush tools were being executed too often when using devices with high polling rates, causing performance issues. This should improve the performance of brushes that don't need those updates.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D5429
August 12, 2019, 09:54 (GMT)
Fix crashes caused by library placeholders.

This fixes inconsistencies in materials between objects and obdata
due to placeholders generation for missing libdata.

Note that we cannot do that when generating the obdata placeholder,
as not all objects using it might be already loaded...
So this has to be done near the end of the reading/linking process.

Reported here by Blender Studio.

Reviewers: brecht

Subscribers: jbakker, zeddb

Tags: #datablocks_and_libraries

Differential Revision: https://developer.blender.org/D5428
August 12, 2019, 09:47 (GMT)
Fix T68542: ParticleSystem.uv_on_emitter returns always 0,0 while Particle.uv_on_emitter returns a value.

'cached' particles (for paths actually) are only generated for some kind
(hair, keyed, and baked system afaik), not for all.

Note that we could probably just use directly `totpart` and `totchild`,
but keeping code as close to what it was as possible, for now...
August 12, 2019, 09:37 (GMT)
Fix error displaying brush panel (sidebar) in Vertex Paint mode

oversight in rB83fc8342d827
August 12, 2019, 09:21 (GMT)
Cloth: revert back to using previous splitting method

The problem arises when a particular edge has more than 2 faces. This shouldn't ever happen. There must be problem with collapse edges or flip edges that introduces these extra number of faces for the edge.
August 12, 2019, 08:30 (GMT)
remove AttributeArrayCore class

It worked well, but having it does not provide enough value
to justify the additional complexity.
August 12, 2019, 07:23 (GMT)
Merge branch 'master' into functions
August 12, 2019, 02:24 (GMT)
Cleanup: Remove tnsLinearItp().
August 12, 2019, 02:16 (GMT)
UI: File Browser with Light Background

This uses dark icons if using a theme with light background
August 12, 2019, 01:58 (GMT)
LANPR: Use BLI math functions. Some added.
August 12, 2019, 01:36 (GMT)
Tweak mesh preview and cursor line width
August 12, 2019, 01:35 (GMT)
Grab active vertex and dynamic mesh preview
August 12, 2019, 01:13 (GMT)
Merge remote-tracking branch 'origin/master' into temp-lanpr-staging
August 12, 2019, 01:12 (GMT)
View3D: Circle Select optimization

Don't recreate `select_bitmap` for each edited object.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021