August 12, 2019, 13:25 (GMT) |
Bevel Tool: Move three items in UI |
August 12, 2019, 13:24 (GMT) |
Build: automatically detect ninja build system when running "make" So that you don't have to specify "make ninja" every time. |
August 12, 2019, 13:12 (GMT) |
Fix Bullet build error with Clang 8 and Xcode 11 See D5366 and upstream: https://github.com/bulletphysics/bullet3/commit/7f6c479ea6 |
August 12, 2019, 12:54 (GMT) |
August 12, 2019, 12:49 (GMT) |
August 12, 2019, 12:44 (GMT) |
Fix T66922: Merge by distance tooltip text wrong merge/dissolve distance is actually a maximum, not a minimum Reviewers: campbellbarton Maniphest Tasks: T66922 Differential Revision: https://developer.blender.org/D5462 |
August 12, 2019, 10:58 (GMT) |
Sculpt/Paint: Ignore INBETWEEN_MOUSEMOVE events on certain brush tools Some brush tools were being executed too often when using devices with high polling rates, causing performance issues. This should improve the performance of brushes that don't need those updates. Reviewed By: brecht Differential Revision: https://developer.blender.org/D5429 |
August 12, 2019, 09:54 (GMT) |
Fix crashes caused by library placeholders. This fixes inconsistencies in materials between objects and obdata due to placeholders generation for missing libdata. Note that we cannot do that when generating the obdata placeholder, as not all objects using it might be already loaded... So this has to be done near the end of the reading/linking process. Reported here by Blender Studio. Reviewers: brecht Subscribers: jbakker, zeddb Tags: #datablocks_and_libraries Differential Revision: https://developer.blender.org/D5428 |
August 12, 2019, 09:47 (GMT) |
Fix T68542: ParticleSystem.uv_on_emitter returns always 0,0 while Particle.uv_on_emitter returns a value. 'cached' particles (for paths actually) are only generated for some kind (hair, keyed, and baked system afaik), not for all. Note that we could probably just use directly `totpart` and `totchild`, but keeping code as close to what it was as possible, for now... |
August 12, 2019, 09:37 (GMT) |
August 12, 2019, 09:21 (GMT) |
Cloth: revert back to using previous splitting method The problem arises when a particular edge has more than 2 faces. This shouldn't ever happen. There must be problem with collapse edges or flip edges that introduces these extra number of faces for the edge. |
Revision 5257852 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) August 12, 2019, 08:30 (GMT) |
remove AttributeArrayCore class It worked well, but having it does not provide enough value to justify the additional complexity. |
Revision 00d4567 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) August 12, 2019, 07:23 (GMT) |
Merge branch 'master' into functions |
August 12, 2019, 02:24 (GMT) |
Cleanup: Remove tnsLinearItp(). |
August 12, 2019, 02:16 (GMT) |
UI: File Browser with Light Background This uses dark icons if using a theme with light background |
August 12, 2019, 01:58 (GMT) |
LANPR: Use BLI math functions. Some added. |
August 12, 2019, 01:36 (GMT) |
Tweak mesh preview and cursor line width |
August 12, 2019, 01:35 (GMT) |
Grab active vertex and dynamic mesh preview |
August 12, 2019, 01:13 (GMT) |
Merge remote-tracking branch 'origin/master' into temp-lanpr-staging |
August 12, 2019, 01:12 (GMT) |
View3D: Circle Select optimization Don't recreate `select_bitmap` for each edited object. |
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Master Commits
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