April 18, 2018, 20:35 (GMT) |
Only remove info editors on top of the window using the full width Removing all info editors could cause issues. Wanted to get proper layout resolving to work, but wasted more than an entire day on that. Still planning to look into that again though. |
April 18, 2018, 20:32 (GMT) |
Fixup for last merge |
April 18, 2018, 19:18 (GMT) |
Cleanup: Use BLI_layer / BLI_view_layer prefix Also use doxy sections for iterators. |
April 18, 2018, 17:22 (GMT) |
Cleanup: consistent changed_multi assignment |
April 18, 2018, 17:15 (GMT) |
Edit Mesh: multi-object flip normals support |
April 18, 2018, 17:11 (GMT) |
Pose: multi-object Flip Quats |
April 18, 2018, 16:56 (GMT) |
Pose: multi-object support for clear transform |
April 18, 2018, 16:56 (GMT) |
Use macros for looping over pose bones |
April 18, 2018, 16:56 (GMT) |
MSVC: use 'unsigned int' |
April 18, 2018, 16:31 (GMT) |
Merge branch 'blender2.8' into topbar |
April 18, 2018, 16:05 (GMT) |
Depsgraph: Fix base flag flush for objects from set scene Fixes view_layer_background_set regression test. This makes Dalai happy! :) |
April 18, 2018, 15:43 (GMT) |
Depsgraph; Correct assert for depsgraph scene We can not do it from builder, since builder will pull set scenes. |
April 18, 2018, 15:35 (GMT) |
Depsgraph: Fix missing bases array update view_layer_object_copy test was broken. This is a quick fix for now, can be optimized further later. |
April 18, 2018, 15:22 (GMT) |
Edit Mesh: improve subdivide multi-object Don't run the operator on faces/edges without selection. |
April 18, 2018, 15:15 (GMT) |
Edit Mesh: multi-object poke support |
April 18, 2018, 15:06 (GMT) |
Fix layer unittests after scene/workspace engine changes Note: view_layer_background_set and view_layer_object_copy still fail. But they were failing before. |
April 18, 2018, 14:35 (GMT) |
Workspaces: remove workspace engine, use 3D viewport draw mode instead. ViewRender was removed, which means we can't get the render engine for files saved in 2.8. We assume that any files saved in 2.8 were intended to use Eevee and set the engine to that. A fix included with this is that .blend thumbails now draw with Clay mode, and never Eevee or Cycles. These were drawn with solid mode in 2.7, and should be very fast and not e.g. load heavy image textures. Differential Revision: https://developer.blender.org/D3156 |
April 18, 2018, 14:35 (GMT) |
Workbench: don't change to workbench drawtype for files saved in 2.8. Assume files saved in 2.8 were intended for Eevee and set them to material viewport shading. In Eevee this is equal to rendered draw mode, in Cycles this will draw with Eevee. This way Eevee demo files still show something interesting when opened. |
April 18, 2018, 14:34 (GMT) |
UV Edit Draw: Fix assert in `immBeginBatch` -> `vertex_count_makes_sense_for_primitive`. |
Revision 378969b by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) April 18, 2018, 14:33 (GMT) |
Merge branch 'blender2.8' into greasepencil-object |
|
|
|


Master Commits
MiikaHweb | 2003-2021