Revision 0bcde76 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) February 7, 2018, 10:07 (GMT) |
Merge branch 'blender2.8' into greasepencil-object |
Revision 1e6e4b3 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) February 7, 2018, 10:04 (GMT) |
Cleanup: Reduce number of passes using pointers Instead to define different passes for mixing final result, now reuse the passes and use pointers to replace input textures. |
February 7, 2018, 09:57 (GMT) |
Depsgraph: Fix node sockets as driver variables Fixes empty not moving int deg_anim_material_driving_empty. Reported by Mai in IRC, thanks! |
February 7, 2018, 09:52 (GMT) |
Use workspace mode for python scripts |
Revision f4051f0 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) February 7, 2018, 09:31 (GMT) |
Cleanup style |
February 7, 2018, 09:26 (GMT) |
Merge branch 'blender2.8' into asset-engine |
February 7, 2018, 09:26 (GMT) |
Cleanup/internal renaming. |
February 7, 2018, 09:26 (GMT) |
Cleanup: remove asyncio version of Amber, and Claude, from branch for now. They make review patch even more confusing, and are useless/broken currently anyway. Claude will be redone later. |
Revision 5d27477 by Joshua Leung (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) February 7, 2018, 08:00 (GMT) |
Fix: Don't show "Brush Appearance" panel in Edit Mode |
February 7, 2018, 07:40 (GMT) |
Merge branch '28' into temp-workspace-object-mode-removal |
February 7, 2018, 07:35 (GMT) |
Fix error with Main.eval_ctx.object_mode being unset This made vertex/weight/sculpt crash. Add BKE_workspace_update_object_mode which sets the object mode from the workspace. We may want to re-visit exactly when this is set, for now call within wm_event_do_refresh_wm_and_depsgraph. |
February 7, 2018, 06:18 (GMT) |
Depsgraph: Add missing relationship between object transform and point cache reset This fixes an issue where old cache data was used after an object has been moved. Particles were coming from very wrong positions. Reproduction case is to move an object while animation is running and then let the animation loop back and play again. Differential Revision: https://developer.blender.org/D3044 |
February 7, 2018, 05:38 (GMT) |
Move eval_ctx after object mode changes |
February 7, 2018, 05:05 (GMT) |
Merge branch '28' into temp-workspace-object-mode-removal |
February 7, 2018, 04:59 (GMT) |
Merge branch 'master' into blender2.8 |
February 7, 2018, 04:52 (GMT) |
Correct header guard in last commit |
February 7, 2018, 04:47 (GMT) |
Cleanup: Python context access Avoid access from bpy when it's already declared. |
February 7, 2018, 04:44 (GMT) |
Eevee: Fix SSR & AO on Vega + Mesa. Really strange bug. Maybe gl_FragDepth is broken on this implementation. |
February 7, 2018, 04:44 (GMT) |
GPU: Remove Mesa + Vega hack. This is not needed anymore with linux 4.15 + Mesa 17.3.3. |
February 7, 2018, 04:31 (GMT) |
Cleanup |
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