Blender Git Commit Log

All Blender Git commits.

Page: 3795 / 8462

July 5, 2017, 07:20 (GMT)
Merge branch 'master' into blender2.8

Conflicts:
source/blender/editors/space_view3d/drawobject.c
July 4, 2017, 18:23 (GMT)
cleanup of point_normals and added poll
July 4, 2017, 18:09 (GMT)
Topograb: Codeclean up
July 4, 2017, 16:07 (GMT)
Eevee: Fix world test for volumetric

Compiler even throws a warning at this.
July 4, 2017, 15:42 (GMT)
Merge branch 'blender2.8' into greasepencil-object
July 4, 2017, 15:27 (GMT)
UI: Change interpolate panel header

Rename the header and add some options to make UI cleaner
July 4, 2017, 15:19 (GMT)
Set GP modes from outliner

Set special gp modes if the object is selected in outliner
July 4, 2017, 14:55 (GMT)
UI: Make interpolate panel open by default
July 4, 2017, 14:53 (GMT)
Third fix for my merge: crash after switch to edit mode reported by @dfelinto
July 4, 2017, 14:48 (GMT)
Increase paint brush size range
July 4, 2017, 14:43 (GMT)
Keymap F to change paint brush size
July 4, 2017, 14:01 (GMT)
Remove Stroke placement option
July 4, 2017, 14:01 (GMT)
Fix T51834: Active Object and Groups color difference imperceptible

16 was not enough here, -32 seems to give OK results.
July 4, 2017, 13:25 (GMT)
One more fix for merged 'normal map tangents not working correctly when there are no UV maps.'
July 4, 2017, 11:13 (GMT)
Merge branch 'master' into blender2.8

Conflicts:
source/blender/makesdna/DNA_particle_types.h
July 4, 2017, 11:11 (GMT)
Fix T51965: Custom Bone Shape Wireframe setting affects wireframe thickness.

Clearing of custom bones outline's line thickness was not done at proper
point, wireframe drawing never changes line thickness, only solid draw
with outline does...
July 4, 2017, 10:41 (GMT)
Reorganize stroke materials panel

The stroke style now has only solid or volumetric type and the texture and pattern have been moved as options shared by both styles.
Revision d1dfd5f by Luca Rood (master)
July 4, 2017, 10:27 (GMT)
Fix T51703: Rigid body with delta transform jumps when transforming

When doing any transformation on a rigid body object that has delta
transforms, the object would be offset by the amount of the delta
transform.
July 4, 2017, 09:40 (GMT)
Eevee: Fix Closure define.
Revision b87d10d by Luca Rood (master)
July 4, 2017, 08:57 (GMT)
Better fix for rigid body not resimulating

Last fix only accounted for direct changes to the RB settings, but
failed for, say, object transformations. This fix accounts for any
change that might invalidate the RB cache.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021