July 5, 2017, 17:14 (GMT) |
Eevee: Volumetrics: Add Light contribution clamping. This avoid too much variance at light centers and remove some noise. |
July 5, 2017, 17:13 (GMT) |
refactoring in rna particle setup made particle system creation / deletion more modular. this will be helpful when adding floats and tracer particles. |
July 5, 2017, 16:31 (GMT) |
Eevee: Volumetrics: Do not add anisotropy attribute, average it. This makes no sense to add theses. In cycles, each volume node is computed separatly. In eevee only the combined parameters are evaluated and phase should be averaged in this case. |
July 5, 2017, 16:29 (GMT) |
DrawManager: Fix manipulator blend mode. This was giving issue with volumetrics. |
July 5, 2017, 16:28 (GMT) |
Eevee: Volumetrics: Add settings. |
July 5, 2017, 16:21 (GMT) |
Eevee: Volumetrics: Add support for Position Coordinates. This enables texturing of the noise via procedural or baked textures. Note that it gets quickly really heavy. |
July 5, 2017, 16:21 (GMT) |
Eevee: Volumetrics: Add Volume Absorption node. |
July 5, 2017, 16:20 (GMT) |
Eevee: Volumetrics: Colored Transmittance support. Render the transmittance in another color buffer and apply it separatelly. It's a bit more slow because the upsample step needs to be done twice. |
July 5, 2017, 16:03 (GMT) |
Eevee: Volumetrics: Match cycles scattering. |
July 5, 2017, 15:58 (GMT) |
Eevee: Move volumetric to its own panel, new settings to come |
July 5, 2017, 15:58 (GMT) |
Override template: Add text and icon optional parameters |
July 5, 2017, 15:58 (GMT) |
Expose rna_translate_ui_text to be used for interface templates |
Revision 2381e70 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) July 5, 2017, 14:20 (GMT) |
UI: Hide draw buttons Remove these buttons from panel to keep UI consistency |
July 5, 2017, 14:19 (GMT) |
Code comments regarding last commit (forgotten to add before) Using an arbitrary face as the source of the UV data is mostly fine, as vertices on seams will generally map to different parts of the texture that have the same color. This is regarding fed853ea782211298c902759ec8cd8e455d8b41d |
Revision e5f5913 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) July 5, 2017, 14:16 (GMT) |
Add new keymaps for straight and poly strokes Line: Ctrl+LMB Poly: Shift+LMB |
July 5, 2017, 13:50 (GMT) |
Merge branch 'master' into blender2.8 |
July 5, 2017, 13:48 (GMT) |
Fix T51296: UVs not working for hair emitted from vertices |
July 5, 2017, 13:37 (GMT) |
Compositor: Fix compilation error and crash when using defocus search Was just wondering what the option is doing. Not sure yet, but let's fix couple of issues here. |
July 5, 2017, 10:27 (GMT) |
Cycles: Pass string by const reference rather than by value Some of the functions might have been inlined, but others i don't see how that was possible (don't think virtual functions can be inlined here). In any case, better be explicitly optimal in the code. |
July 5, 2017, 10:01 (GMT) |
Cycles: Fix compilation error when building without Glog and no C++11 |
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