Blender Git Commit Log

All Blender Git commits.

Page: 3886 / 8462

May 9, 2017, 13:23 (GMT)
glPushAttrib/Pop change implementation to use a stack

The original implementation (cbd78c81268f) broke depth of field.
May 9, 2017, 13:04 (GMT)
Increase thickness limit range
May 9, 2017, 12:44 (GMT)
Fix denoiser tooltip
May 9, 2017, 12:33 (GMT)
Merge branch 'master' into blender2.8
May 9, 2017, 11:02 (GMT)
Remove static matrix definition
May 9, 2017, 10:47 (GMT)
Fix UI panel error
May 9, 2017, 10:33 (GMT)
Expose camera stereo settings in Clay engines
May 9, 2017, 10:32 (GMT)
Fix T51434: Module math operation is wrong in GLSL shading

Based on patch from @lazydodo.

Reviewers: sergey

Differential Revision: https://developer.blender.org/D2661
May 9, 2017, 09:44 (GMT)
Cycles: Enable BPT for NVidia OpenCL
May 9, 2017, 09:08 (GMT)
Cleanup: Remove more unused vars
May 9, 2017, 08:44 (GMT)
Fix assert failure caused by bug in sequencer interface script

If icon_only is True then one must not pass text attribute.
May 9, 2017, 08:16 (GMT)
Libmv: Fix strict compiler warnings, unused variables
May 9, 2017, 08:05 (GMT)
Fix T51439: Object not updated when particle system settings change in 2.8

A bit too early to disable workaround for particles.

Guess it was commented out after particles removal but was not brought back
after particles restore commit.
May 9, 2017, 03:38 (GMT)
UI: Editor menu, move VSE below MCE

The idea here is to keep things in a logical order to match the order of ones worflow.
This concept can be seen in Graph > Dope Sheet > NLA. This issue is mainly affecting the manual.

Fixes T50709

Differential Revision: https://developer.blender.org/D2630
May 9, 2017, 00:56 (GMT)
DWM: share positions & normals in shading VBO.
May 9, 2017, 00:38 (GMT)
Cleanup: rename layer-names -> layer-uuid

These names are created from a hash,
don't confuse with actual layer names.
May 9, 2017, 00:26 (GMT)
DWM: Tangent support for editmesh
May 8, 2017, 19:05 (GMT)
Cleanup: Remove unused variables
May 8, 2017, 18:45 (GMT)
Merge branch 'blender2.8' into greasepencil-object
May 8, 2017, 18:41 (GMT)
Add clamp support for textures

The texture is clamp using clamp of the UVs, because if we clamp the texture using GPU_texture_wrap_mode, any place where this texture is used would be affected.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021