May 28, 2021, 17:12 (GMT) |
Merge branch 'master' into greasepencil-object |
May 28, 2021, 16:37 (GMT) |
Make encoded video fps correct with ffmpeg < 4.4 Before the FFmpeg commit: github.com/FFmpeg/FFmpeg/commit/1c0885334dda9ee8652e60c586fa2e3674056586 FFmpeg would use deprecated variables to calculate the video fps. We don't use these deprecated variables anymore, so ensure that the duration is correct in ffmpeg versions without this fix. Reviewed By: Sergey, Richard Antalik Differential Revision: https://developer.blender.org/D11417 |
May 28, 2021, 16:35 (GMT) |
Fix T87932: Failure to build movie strip proxy We didn't initialize the scaled proxy frame properly. This would lead to issues in ffmpeg 4.4 as they are more strict that the API is properly used. Now we initialize the size and format of the frame. |
May 28, 2021, 16:19 (GMT) |
Merge branch 'blender-v2.93-release' |
May 28, 2021, 16:17 (GMT) |
Geometry Nodes: Polish switch node UI Based on the task T88006, there are a few simple changes to make to improve the switch node: - Change the label to "False" / "True" for clarity - Change default to geometry, as it's the basic data container in geometry nodes. - Change node class to `NODE_CLASS_CONVERTOR`, which was an oversight in the original patch. I will add the new socket types (material and texture) in a separate commit. Thanks to @EitanSomething for the original patch. Differential Revision: https://developer.blender.org/D11165 |
May 28, 2021, 16:16 (GMT) |
EEVEE: Fix NaN caused by ensure_valid_reflection() This was caused by unsafe sqrt calls. Fixes T86578 white artifacts in EEVEE Reviewed By: brecht, dfelinto Differential Revision: https://developer.blender.org/D11428 |
May 28, 2021, 16:09 (GMT) |
Merge branch 'blender-v2.93-release' |
May 28, 2021, 16:04 (GMT) |
Fix T88601: Attribute Compare boolean doesn't expose socket While we could make this node work for boolean inputs in the future, currently it's really just designed to compare "float-like" inputs. Many comparison modes don't even make sense for boolean inputs. Therefore, the simplest fix for this bug is just to disable the boolean attribute input modes for this node. Differential Revision: https://developer.blender.org/D11427 |
May 28, 2021, 15:53 (GMT) |
Add branch based pipeline config file used by buildbot and make_update.py script. |
May 28, 2021, 15:15 (GMT) |
GPencil: Fix unreported random rotation for single point with texture When using ``Path`` alignment, if the stroke has one point the texture rotates randomly when move the viewport. This was because with one point is impossible to calculate a path. Now, if the stroke has only one point, the texture for this stroke is aligned to Object. |
May 28, 2021, 14:51 (GMT) |
DrawManager: Early return for buffer cache creation No real functional changes. This is useful for benchmark cases when `cache->uv_cage` is passed but has no buffers are requested. |
May 28, 2021, 14:42 (GMT) |
Geometry Nodes: Add Mesh to Curve Node This node creates poly curve splines from mesh edges. A selection attribute input allows only using some of the edges from the mesh. The node builds cyclic splines from branchless groups of edges where possible, but when there is a three-way intersection, the spline stops. The node also transfers all attributes from the mesh to the resulting control points. In the future we could add a way to limit that to a subset of the attributes to improve performance. The algorithm is from Animation Nodes, written by @OmarSquircleArt. I added the ability to use a selection, attribute transferring, and used different variable names, etc, but other than that the algorithm is the same. Differential Revision: https://developer.blender.org/D11265 |
May 28, 2021, 14:02 (GMT) |
Fix incorrect Denoise node SSE 4.1 warning on macOS Intel |
May 28, 2021, 13:57 (GMT) |
MSVC: Fix build error with 16.10/11 Not entirely sure why this was not an issue for 16.9 but TBB includes the Windows.h header which by default will define min and max macro's These collide with the stl versions in <algorithm> This patch requests Windows.h not to define the problematic macro's, resolving the conflict. |
May 28, 2021, 13:47 (GMT) |
Merge branch 'blender-v2.93-release' |
May 28, 2021, 13:41 (GMT) |
Fix T88635: VSE: Select Linked gives unpredictable results Caused by {rB66923031e6f2}. Code would process unselected sequences and skip selected, needs to be the other way around. Maniphest Tasks: T88635 Differential Revision: https://developer.blender.org/D11424 |
May 28, 2021, 13:33 (GMT) |
Fix crash in liboverride resync. Reported by studio (@andy), thanks. |
May 28, 2021, 12:18 (GMT) |
Merge branch 'master' into temp-gpencil-bezier-stroke-type |
May 28, 2021, 11:55 (GMT) |
Merge remote-tracking branch 'origin/master' into lineart-fn-thread-loading |
May 28, 2021, 11:55 (GMT) |
Merge remote-tracking branch 'origin/master' into temp-lineart-contained |
|
|
|


Master Commits
MiikaHweb | 2003-2021