February 25, 2021, 14:52 (GMT) |
Use RNA pointer to get node tree |
February 25, 2021, 14:49 (GMT) |
Merge branch 'search-button-first-search' into temp-geometry-nodes-attribute-search |
February 25, 2021, 14:49 (GMT) |
Merge branch 'search-button-allow-all' into search-button-first-search |
February 25, 2021, 14:49 (GMT) |
Merge branch 'master' into search-button-allow-all |
February 25, 2021, 14:49 (GMT) |
Adjust behavior for "add attribute" item It's no longer added when there is an existing attribute with the same name |
February 25, 2021, 14:44 (GMT) |
Merge branch 'temp-lineart-contained' of git.blender.org:blender into temp-lineart-contained |
February 25, 2021, 14:44 (GMT) |
Merge branch 'master' into temp-lineart-contained |
February 25, 2021, 14:43 (GMT) |
Merge branch 'master' into greasepencil-object |
February 25, 2021, 14:42 (GMT) |
Merge branch 'master' into temp-gpencil-io |
February 25, 2021, 14:27 (GMT) |
Merge branch 'master' into temp-geometry-nodes-attribute-search |
February 25, 2021, 14:27 (GMT) |
Fix T85959 EEVEE: DOF with "Jitter Camera" broken Was caused by recent changes in window_translate_m4 by rBbb2af40ec7dd. |
February 25, 2021, 14:20 (GMT) |
Fix T85979: Attribute missing warning with empty geometry An error doesn't make sense in these situations because we don't expect to find attributes on empty geometry, and an empty geometry set is a valid situation. Note that we can't use `component.is_empty` here, because often the component is visually "empty" but still has a point cloud with no points or a mesh with no vertices. |
February 25, 2021, 14:09 (GMT) |
Fix macOS SSE support not detected correctly after recent changes Due to moving the code the test binary was incorrectly compiled with OpenMP flags. Move setting of the OpenMP flags to the appropriate place. |
February 25, 2021, 13:54 (GMT) |
Fix incorrect assert in shadow kernel |
February 25, 2021, 13:18 (GMT) |
Cycles: Fix border rendering |
February 25, 2021, 13:18 (GMT) |
Cycles: Fix work scheduler causing oversampling of one pixel Typical off-by-one in range calculation. |
February 25, 2021, 13:17 (GMT) |
Fix T85976: Outliner crash deleting collection with multiple windows |
Revision 46b8b36 by Hans Goudey (geometry-nodes-mesh-primitives, temp-geometry-nodes-mesh-primitive-line) February 25, 2021, 12:59 (GMT) |
Broken sphere stuff |
February 25, 2021, 12:42 (GMT) |
Cycles: Simplify render buffers management Avoid per-integrator-queue render buffers, which also avoids copy of render results from one buffer to another. Now on CPU all integrator queues are sharing same render buffer created for the big tile and are writing to different parts of this buffer. For a single-GPU device there will be one integrator queue and one render buffer on the device side. Multi-device would need to have some more tricky buffer management that it originally looked like to me; data transfers are to be avoided as much as possible. So ideally it would be some per-device statically allocated buffers, with possibly some re-arrangement during rendering to balance things better. From the memory ownership point of view it will mean per-device render buffers and multiple integrator queues for CPU. So from this point of view the idea of path tracing context becomes obsolete. Remove the PathTraceContext. Maybe later it can become PathTraceWork with an implementation of "wavefront management". But for now lets keep things more localized to PathTrace for easier refactoring. |
Revision a977ed1 by Jacques Lucke (temp-spreadsheet-editor, temp-spreadsheet-editor-python-prototyping) February 25, 2021, 12:30 (GMT) |
automatically adapt index column width |
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Master Commits
MiikaHweb | 2003-2021