Blender Git Commits

Blender Git commits from all branches.

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June 28, 2019, 21:02 (GMT)
GPencil: Reduce parameters for draw_pass_range

Don't need to pass redudant parameter
June 28, 2019, 20:53 (GMT)
Move WM level XR functions to wm_xr.c

Operator is still in wm_operators.c, but only calls wm_xr.c functions.
June 28, 2019, 19:38 (GMT)
Add basic support for instanced mesh
June 28, 2019, 19:01 (GMT)
GPencil: Use separate pass to merge depth buffers together

This uses a fullscreen pass to resolve 2 depth buffers.

We do this to avoid doing depth test inside the blend color pass.
June 28, 2019, 17:56 (GMT)
Merge remote-tracking branch 'origin' into soc-2019-cycles-procedural
June 28, 2019, 17:36 (GMT)
Add 1D, 2D, and 4D noise to OSL.

SVM is still in the works, though I have updated the 3D version to work for now.
June 28, 2019, 17:03 (GMT)
[Fast import/export] Fixed small memory leak and apply object transform to mesh
June 28, 2019, 16:45 (GMT)
[Fast import/export] Fixed two off by one bugs and writing UVs indexes even though none are available
June 28, 2019, 16:36 (GMT)
USD: Start of hair export support

Only the parent strands are exported, and only with a constant colour.
No UV coordinates, no information about the normals.
June 28, 2019, 15:42 (GMT)
Merge branch 'master' into functions
June 28, 2019, 15:41 (GMT)
GPencil: Rework Layer Blending

Layer blending is now done by the hardware and uses dual source blending.
This patch breaks a few things:
- The depth of the blended strokes are not merged anymore.
- The layer masking is broken.
Theses will be for a different patch.

I'm not sure if overlay fading (based on alpha) is handle correctly but it
does fade to neutral.
June 28, 2019, 15:41 (GMT)
initial experimental vector adaptor data structure
June 28, 2019, 15:16 (GMT)
Revert "DRW: Add RGBA16 support for framebuffers"

This reverts commit ad8b8c07bf1aa565a65f1698796d879cee539db1.
June 28, 2019, 15:15 (GMT)
GPencil: Revert RGBA16 to RGBA16F
June 28, 2019, 14:41 (GMT)
function to simulate a block
June 28, 2019, 14:24 (GMT)
Support Window-less (offscreen) VR session on Windows

Uses the new wmSurface type (non-window drawable container) to manage
the OpenGL, DirectX and GPU module contexts. The draw callback of the XR
surface calls the GHOST_Xr session drawing routines.

What you should see when starting a VR session now (using the WMR
runtime): The Windows Mixed Reality Portal pops up, and a blue
background is drawn on the HMD. This is from the blue color clear call
we do in the drawing preparations of the GHOST_Xr session drawing.
June 28, 2019, 13:50 (GMT)
[Fast import/export] Removed clang-format overrides
June 28, 2019, 13:46 (GMT)
cleanup remove unused return parameter
June 28, 2019, 13:45 (GMT)
[Fast import/export] Refactoring, using DEG_OBJECT_ITER, fixed crash when UVs don't exist for object, fixed applying scale and axis remap
June 28, 2019, 13:43 (GMT)
compute ideal offsets only once per particle per time step

I have to bring back simulating multiple events per particle now.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021