June 28, 2019, 21:02 (GMT) |
GPencil: Reduce parameters for draw_pass_range Don't need to pass redudant parameter |
Revision 13442da by Julian Eisel (soc-2019-openxr, temp-vr-draw-thread, vamr-openxr-module, vr_scene_inspection) June 28, 2019, 20:53 (GMT) |
Move WM level XR functions to wm_xr.c Operator is still in wm_operators.c, but only calls wm_xr.c functions. |
June 28, 2019, 19:38 (GMT) |
Add basic support for instanced mesh |
June 28, 2019, 19:01 (GMT) |
GPencil: Use separate pass to merge depth buffers together This uses a fullscreen pass to resolve 2 depth buffers. We do this to avoid doing depth test inside the blend color pass. |
June 28, 2019, 17:56 (GMT) |
Merge remote-tracking branch 'origin' into soc-2019-cycles-procedural |
June 28, 2019, 17:36 (GMT) |
Add 1D, 2D, and 4D noise to OSL. SVM is still in the works, though I have updated the 3D version to work for now. |
June 28, 2019, 17:03 (GMT) |
[Fast import/export] Fixed small memory leak and apply object transform to mesh |
June 28, 2019, 16:45 (GMT) |
[Fast import/export] Fixed two off by one bugs and writing UVs indexes even though none are available |
June 28, 2019, 16:36 (GMT) |
USD: Start of hair export support Only the parent strands are exported, and only with a constant colour. No UV coordinates, no information about the normals. |
Revision 21dfdbc by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) June 28, 2019, 15:42 (GMT) |
Merge branch 'master' into functions |
June 28, 2019, 15:41 (GMT) |
GPencil: Rework Layer Blending Layer blending is now done by the hardware and uses dual source blending. This patch breaks a few things: - The depth of the blended strokes are not merged anymore. - The layer masking is broken. Theses will be for a different patch. I'm not sure if overlay fading (based on alpha) is handle correctly but it does fade to neutral. |
Revision 7e767d0 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) June 28, 2019, 15:41 (GMT) |
initial experimental vector adaptor data structure |
June 28, 2019, 15:16 (GMT) |
Revert "DRW: Add RGBA16 support for framebuffers" This reverts commit ad8b8c07bf1aa565a65f1698796d879cee539db1. |
June 28, 2019, 15:15 (GMT) |
GPencil: Revert RGBA16 to RGBA16F |
Revision 3be92ce by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) June 28, 2019, 14:41 (GMT) |
function to simulate a block |
Revision 231dbd5 by Julian Eisel (soc-2019-openxr, temp-vr-draw-thread, vamr-openxr-module, vr_scene_inspection) June 28, 2019, 14:24 (GMT) |
Support Window-less (offscreen) VR session on Windows Uses the new wmSurface type (non-window drawable container) to manage the OpenGL, DirectX and GPU module contexts. The draw callback of the XR surface calls the GHOST_Xr session drawing routines. What you should see when starting a VR session now (using the WMR runtime): The Windows Mixed Reality Portal pops up, and a blue background is drawn on the HMD. This is from the blue color clear call we do in the drawing preparations of the GHOST_Xr session drawing. |
June 28, 2019, 13:50 (GMT) |
[Fast import/export] Removed clang-format overrides |
Revision bb537df by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) June 28, 2019, 13:46 (GMT) |
cleanup remove unused return parameter |
June 28, 2019, 13:45 (GMT) |
[Fast import/export] Refactoring, using DEG_OBJECT_ITER, fixed crash when UVs don't exist for object, fixed applying scale and axis remap |
Revision 3dbd8b8 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) June 28, 2019, 13:43 (GMT) |
compute ideal offsets only once per particle per time step I have to bring back simulating multiple events per particle now. |
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