Blender Git Commits

Blender Git commits from all branches.

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June 9, 2018, 07:29 (GMT)
Merge branch 'blender2.8' into greasepencil-object
June 9, 2018, 06:04 (GMT)
Fix depsgraph cases for Groom, now uses ID type instead of object type.
June 9, 2018, 05:57 (GMT)
Merge branch 'hair_guides' into hair_guides_grooming
June 9, 2018, 05:56 (GMT)
Add missing include for mesh runtime.
June 9, 2018, 05:45 (GMT)
Merge branch 'hair_guides' into hair_guides_grooming
June 9, 2018, 05:43 (GMT)
Merge branch 'blender2.8' into hair_guides
June 9, 2018, 05:41 (GMT)
Use common_view_lib.glsl instead of including the ProjectionMatrix uniform directly in hair shaders.
June 9, 2018, 05:40 (GMT)
Use common_view_lib.glsl instead of including the ProjectionMatrix uniform directly in hair shaders.
June 9, 2018, 04:38 (GMT)
Little warning with red bg when scalp object is not set.
June 9, 2018, 04:35 (GMT)
Quicker invoke for the Add Region operator by selecting just the face map.
June 8, 2018, 16:02 (GMT)
Fix errors after merge
June 8, 2018, 15:50 (GMT)
Merge branch 'blender2.8' into greasepencil-object

source/blender/editors/gpencil/gpencil_edit.c
source/blender/editors/gpencil/gpencil_paint.c
source/blender/editors/gpencil/gpencil_utils.c
source/blender/editors/space_view3d/view3d_ruler.c
June 8, 2018, 14:45 (GMT)
Changes in Fill tool

There were some problems with the mouse position and the new TopBar.

Some changes done in order to avoid get_pixel error, but I could not reproduce the crash in Windows.
June 8, 2018, 13:21 (GMT)
Merge branch 'master' into gsoc-2018-many-light-sampling
June 8, 2018, 11:51 (GMT)
Cycles: Added a checkbox in Blender's GUI to turn
on/off the new light sampling method.

The checkbox can be found at the bottom of the sampling
section in the Render tab. The method is not used by
default.
June 8, 2018, 11:51 (GMT)
Cycles: Implemented the SAOH splitting method

Previously the light bvh construction code used a simple method
to split a node into two child nodes based only on the bounding
box of the node. Now, it splits a node into two by looking at
the energy and direction of the lights inside the nodes and the
area of their bounding boxes.

Technical changes:
- Implemented orientation BVH build
- Added energy to each node based on emission
- Updated PDF calculations for lights when using the light BVH
June 8, 2018, 10:11 (GMT)
Reduce sparse grid memory usage and minor fixes.

Sparse grids originally padded out an image to dimensions divisible by
TILE_SIZE, which resulted in many empty voxels in large volumes. Now,
border tiles are taken into account when calculating voxel indexes.

Aside from that, made some other minor fixes throughout the files.
June 8, 2018, 09:51 (GMT)
Randomization is (currently) only available for melanin
June 8, 2018, 09:49 (GMT)
Merge branch 'master' into soc-2018-hair-shader

Week 4's merge: two formatting issues fixed
June 8, 2018, 08:58 (GMT)
Merge branch 'blender2.8' into greasepencil-object
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021