Blender Git Commits

Blender Git commits from all branches.

Page: 1585 / 2888

February 20, 2018, 14:18 (GMT)
Eevee: Fix SSR in multiviewport.

This was due to the prev_persmat being recorded per viewlayers instead of per viewport.
February 20, 2018, 14:07 (GMT)
Merge branch 'master' into soc-2017-normal-tools
February 20, 2018, 12:45 (GMT)
fix, anim bind rotation was calculated incorrectly
February 20, 2018, 11:57 (GMT)
Cleanup: do not use 'split_angle' name for a var which is a cosine.

This is confusing (and has to be fixed in master code as well).
February 20, 2018, 11:51 (GMT)
Cleanup: remove unused codelines.
February 20, 2018, 11:49 (GMT)
Cleanup: MLoopNorSpaceArray new 'flags' are not flags at all, they are mutually exclusive data type information.

Makes code easier to follow, and a tad safer too.
February 20, 2018, 11:21 (GMT)
Fix after last merge.
February 20, 2018, 11:12 (GMT)
Merge branch 'master' into soc-2017-normal-tools
February 20, 2018, 09:25 (GMT)
Extract Render code to separated function
February 20, 2018, 09:15 (GMT)
Fix error in UV rotation when subdivide
February 20, 2018, 09:07 (GMT)
WIP: Add UV rotation for Dot texture

Now the ramdom is fixed. Need parameters to adjust.
February 19, 2018, 18:28 (GMT)
Add ToDo comment for fixing later
February 19, 2018, 18:25 (GMT)
Missing in previous commit (encaps for solid only)
February 19, 2018, 18:08 (GMT)
Use stroke encaps only for solid mode

If use endcaps in texture mode, sometimes the texture is not correct if the type of texture used is not defined in a way that can be doubled.
February 19, 2018, 18:07 (GMT)
Calc UV data while painting
February 19, 2018, 17:46 (GMT)
fix for bind ngon problems (jumping rotations)
February 19, 2018, 16:54 (GMT)
WIP: Improved use of UV along the path and speedup

Now the texture is calculated using the pixelsize along the stroke.

Added a precalculation of fill and Uvs caches in order to avoid recalculation on frame change. This makes first play a little more slow (few miliseconds), but the next time the frame is used, all cache data is precalculated and the overall FPS is better when use fill strokes.
February 19, 2018, 13:38 (GMT)
Fix T53032: Image sequence works bad with Displace modifier

We shouldn't mix image pool acuisition with and without user provided,
the fact that internally image.c uses last frame from Image datablock
confuses the logic.
February 19, 2018, 10:33 (GMT)
Blender 2.79a: Update submodules hash for addons
February 19, 2018, 10:01 (GMT)
Add new UV data parameters to shaders

Add new parameters to transfer UV data information in order to texture the stroke along the path.

WIP: Still not working
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021