February 20, 2018, 14:18 (GMT) |
Eevee: Fix SSR in multiviewport. This was due to the prev_persmat being recorded per viewlayers instead of per viewport. |
February 20, 2018, 14:07 (GMT) |
Merge branch 'master' into soc-2017-normal-tools |
Revision ae358f9 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) February 20, 2018, 12:45 (GMT) |
fix, anim bind rotation was calculated incorrectly |
February 20, 2018, 11:57 (GMT) |
Cleanup: do not use 'split_angle' name for a var which is a cosine. This is confusing (and has to be fixed in master code as well). |
February 20, 2018, 11:51 (GMT) |
Cleanup: remove unused codelines. |
February 20, 2018, 11:49 (GMT) |
Cleanup: MLoopNorSpaceArray new 'flags' are not flags at all, they are mutually exclusive data type information. Makes code easier to follow, and a tad safer too. |
February 20, 2018, 11:21 (GMT) |
Fix after last merge. |
February 20, 2018, 11:12 (GMT) |
Merge branch 'master' into soc-2017-normal-tools |
Revision 30096e1 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) February 20, 2018, 09:25 (GMT) |
Extract Render code to separated function |
Revision 3a5f46b by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) February 20, 2018, 09:15 (GMT) |
Fix error in UV rotation when subdivide |
Revision 44d3c80 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) February 20, 2018, 09:07 (GMT) |
WIP: Add UV rotation for Dot texture Now the ramdom is fixed. Need parameters to adjust. |
Revision 978f50a by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) February 19, 2018, 18:28 (GMT) |
Add ToDo comment for fixing later |
Revision 2c2ff78 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) February 19, 2018, 18:25 (GMT) |
Missing in previous commit (encaps for solid only) |
Revision bc30fbd by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) February 19, 2018, 18:08 (GMT) |
Use stroke encaps only for solid mode If use endcaps in texture mode, sometimes the texture is not correct if the type of texture used is not defined in a way that can be doubled. |
Revision 32a1cba by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) February 19, 2018, 18:07 (GMT) |
Calc UV data while painting |
Revision db0f53a by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) February 19, 2018, 17:46 (GMT) |
fix for bind ngon problems (jumping rotations) |
Revision 3e468e5 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) February 19, 2018, 16:54 (GMT) |
WIP: Improved use of UV along the path and speedup Now the texture is calculated using the pixelsize along the stroke. Added a precalculation of fill and Uvs caches in order to avoid recalculation on frame change. This makes first play a little more slow (few miliseconds), but the next time the frame is used, all cache data is precalculated and the overall FPS is better when use fill strokes. |
Revision 09aaee5 by Sergey Sharybin (blender-v2.79a-release, blender-v2.79b-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) February 19, 2018, 13:38 (GMT) |
Fix T53032: Image sequence works bad with Displace modifier We shouldn't mix image pool acuisition with and without user provided, the fact that internally image.c uses last frame from Image datablock confuses the logic. |
Revision dc5aaac by Sergey Sharybin (blender-v2.79a-release, blender-v2.79b-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) February 19, 2018, 10:33 (GMT) |
Blender 2.79a: Update submodules hash for addons |
Revision d674891 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) February 19, 2018, 10:01 (GMT) |
Add new UV data parameters to shaders Add new parameters to transfer UV data information in order to texture the stroke along the path. WIP: Still not working |
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