March 2, 2020, 14:21 (GMT) |
Fix T74278: Light, Image Object, and Compositor Backdrop Viewer Node gizmos are too big Caused by rB9cac5fa681c5 which fixed the handles for the camera border gizmo (being much too small)-- which in turn was broken by rB98e4fbc7cc9e. Camera border gizmo sets up its matrix_space a bit differently [this is why we are getting very small values in gizmo_calc_rect_view_scale -- needs more investigation], but instead of breaking it for Light, Image and Compositor Backdrop, lets just compensate by scaling the Camera Border Gizmo for now. Maniphest Tasks: T74278 Differential Revision: https://developer.blender.org/D6991 |
March 2, 2020, 14:20 (GMT) |
Cleanup: make remaining imbuf headers work in C++ |
March 2, 2020, 14:16 (GMT) |
Workbench: Refactor: Add Shadow support |
March 2, 2020, 14:12 (GMT) |
Update oculus.json file for the Oculus runtime on Windows |
March 2, 2020, 14:09 (GMT) |
Cleanup: make remaining editor include headers work in C++ |
March 2, 2020, 14:07 (GMT) |
Cleanup: make remaining blenkernel headers work in C++ |
March 2, 2020, 14:05 (GMT) |
Cleanup: make remaining blenlib headers work in C++ Differential Revision: https://developer.blender.org/D6988 Reviewers: brecht |
March 2, 2020, 14:02 (GMT) |
Fix T65568: sewing and self collision issue As explained in T65568 by @LucaRood, the self collision system should exclude triangles that are connected by sewing springs. Differential Revision: https://developer.blender.org/D6911 |
March 2, 2020, 14:02 (GMT) |
Fix T74295: Cloth + Internal springs crashes on a non-polygonal geometry Added check to see if the mesh has any polygons at all. If there are no polygons, the bvh tree data will consist of null pointers, so skip internal springs if this is the case. |
March 2, 2020, 13:51 (GMT) |
Fix compiler warning on Linux, swapping with wrong type |
March 2, 2020, 13:51 (GMT) |
Bring back vertically mirrored drawing for DirectX compatibility |
March 2, 2020, 13:41 (GMT) |
Always do versioning code, even with WITH_OPENXR disabled |
March 2, 2020, 13:39 (GMT) |
Always generate XR-RNA, even with WITH_OPENXR disabled |
March 2, 2020, 13:33 (GMT) |
Fix crash when compiling renderpass shader on some AMD drivers Differential Revision: https://developer.blender.org/D6959 |
March 2, 2020, 13:31 (GMT) |
Cleanup: Move struct forward declaration to top of header |
March 2, 2020, 12:49 (GMT) |
Shading: Add invert option to Vector Rotate Node Checkbox to invert rotation angle, suggested by @simonthommes Differential Revision: https://developer.blender.org/D6932 |
March 2, 2020, 12:47 (GMT) |
Fix T74362: Material Preview Assert When using Material Previews not all uniform blocks were filled. This patch will add the renderpass_block when drawing the background. Note that I wasn't able to reproduce the issue on my system, but according the the backtrace it most likely solves the issue. I let the reporter test. |
March 2, 2020, 12:32 (GMT) |
GPencil: Fix struct alignment error after merge |
March 2, 2020, 12:27 (GMT) |
Merge branch 'master' into greasepencil-object Conflicts: source/blender/makesdna/DNA_brush_types.h |
March 2, 2020, 12:16 (GMT) |
Fix T74334: VSE can't import multiple movie files Add `directory` RNA property to add operators. Reviewed By: brecht Differential Revision: https://developer.blender.org/D6986 |
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Master Commits
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