Revision f04a5ad by Julian Eisel (soc-2019-openxr, temp-vr-draw-thread, vamr-openxr-module, vr_scene_inspection) August 1, 2019, 19:27 (GMT) |
Merge branch 'master' into soc-2019-openxr |
August 1, 2019, 19:11 (GMT) |
GPU: more complete coverage of drivers for Intel shader compilation workaround |
August 1, 2019, 18:40 (GMT) |
Fix Math node backward compatibility. Update single operand operators. |
August 1, 2019, 18:21 (GMT) |
Fix Math node backward compatibility. Update socket names and identifiers. |
August 1, 2019, 18:19 (GMT) |
Profile Widget: Dynamic Hi-Res table size The table for the sampled, curved path is a multiple of the number of control points up until a maximum size. This should speed up drawing and evaluation functions when there is a smaller number of control points. |
August 1, 2019, 18:12 (GMT) |
Cloth: fix aspect ratio calculation This does bring out the bugs in collapse edges, need to figure out where and how to fix them. |
Revision 480e284 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) August 1, 2019, 16:24 (GMT) |
Merge branch 'master' into functions |
Revision f0b7499 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) August 1, 2019, 16:19 (GMT) |
support for default values for vectorized inputs |
August 1, 2019, 16:07 (GMT) |
Fix T67939: GPencil Noise modifier wrong random calculation There were several problems in the old random calculation: * Different result in the viewport and render. * Noise "pop" in some frames. * Random number was calculated every time the file was opened, so get different results. Now, instead to calculate the random numbers when n number of frames changed, the random values are calculated using a unique seed by stroke. Also, a new Seed parameter has been added and this adds more control in the noise generated. This value can be animated and get more variations. Differential Revision: https://developer.blender.org/D5393 |
Revision d63f673 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) August 1, 2019, 15:55 (GMT) |
move input handlers to separate file |
August 1, 2019, 15:27 (GMT) |
Cloth: add back support for preserve verts and label edges This is required for keeping the structure of the original mesh. |
Revision b07626e by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) August 1, 2019, 15:25 (GMT) |
fix use after free in python |
Revision 79b85c1 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) August 1, 2019, 15:18 (GMT) |
add ability to store socket values as constants in IR |
Revision 787e970 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) August 1, 2019, 15:18 (GMT) |
return function body instead of bool |
Revision eb40308 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) August 1, 2019, 15:17 (GMT) |
support that tuples own their meta data |
August 1, 2019, 15:05 (GMT) |
Merge branch 'master' into temp-gpencil-drw-engine |
Revision d376351 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) August 1, 2019, 14:35 (GMT) |
remove timer |
Revision f9a555a by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) August 1, 2019, 14:35 (GMT) |
don't load socket values dynamically |
August 1, 2019, 14:31 (GMT) |
Cleanup: remove unnecessary include |
August 1, 2019, 14:17 (GMT) |
Cloth: optimization: uv offset calculated only every frame |
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Master Commits
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