Revision 0f26e99 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) June 29, 2019, 11:08 (GMT) |
bring back loop to simulate n events |
Revision 506b6d7 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) June 29, 2019, 10:53 (GMT) |
temporarily unrolled event loop |
Revision efd91c4 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) June 29, 2019, 10:29 (GMT) |
integrate particles of entire block instead of a particle set |
June 29, 2019, 09:12 (GMT) |
GPencil: Clear Temp Framebuffer to avoid double drawing If we don't clear by each object, the selection outline is visible in all objects and there is accumulation effect. |
June 29, 2019, 08:57 (GMT) |
Merge branch 'master' into temp-gpencil-drw-engine |
June 29, 2019, 08:21 (GMT) |
WM: support window context override This makes it possible to take a screenshot from any window in Python. |
June 29, 2019, 04:53 (GMT) |
Cleanup: Fix build warnings with MSVC. ffmpeg defines some of the math constants if they are not found before including any of its headers, this lead to a build warnings about M_E, M_LN2 and M_SQRT1_2 being redefined once BLI_math_base.h gets included. |
June 29, 2019, 03:39 (GMT) |
RNA: Add Screen.is_temporary Useful to check if the current window is temporary. |
June 29, 2019, 03:30 (GMT) |
Outliner: Fix range selection on active element Range select on active element was selecting down the entire tree because there was no element to stop at. This is resolved by not doing a range select when the cursor element and the active element are the same. |
June 29, 2019, 02:01 (GMT) |
Fix T66238: Spelling typo |
June 29, 2019, 01:24 (GMT) |
Fix T66102: Animation color hard to see when sliders is set to full Change logic for slider coloring, instead of reducing the blend, de-saturate the slider and ensure contrast. |
June 29, 2019, 01:20 (GMT) |
Cleanup: de-duplicate button color flag checks |
Revision 109be29 by Julian Eisel (soc-2019-openxr, temp-vr-draw-thread, vamr-openxr-module, vr_scene_inspection) June 29, 2019, 00:30 (GMT) |
Draw offscreen viewport in XR session surface callback Not visible yet, but it should draw in the offscreen. The way this is now, we don't depend on the Window->Workspace->bScreen->... chain. We simply draw an offscreen viewport in the draw callback of the XR session surface. The drawing also uses view and projection matrices from OpenXR (or calculated from OpenXR data). |
June 28, 2019, 22:08 (GMT) |
Make the parameter of nodeSetSocketAvailability more descriptive. |
June 28, 2019, 22:08 (GMT) |
UI: Add "(Walk/Fly)" to navigation operator name Without this, searching for the operator is more difficult. D5148 by @a.monti |
June 28, 2019, 21:11 (GMT) |
GPencil: More cleanup of darwing code |
June 28, 2019, 21:06 (GMT) |
GPencil: Fix stupid error in previous commit |
June 28, 2019, 21:02 (GMT) |
GPencil: Reduce parameters for draw_pass_range Don't need to pass redudant parameter |
Revision 13442da by Julian Eisel (soc-2019-openxr, temp-vr-draw-thread, vamr-openxr-module, vr_scene_inspection) June 28, 2019, 20:53 (GMT) |
Move WM level XR functions to wm_xr.c Operator is still in wm_operators.c, but only calls wm_xr.c functions. |
June 28, 2019, 19:44 (GMT) |
Fix T66224: Grammar in Key Set error messages |
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