June 6, 2019, 09:11 (GMT) |
Cloth: edge size and find bad edges implemented |
June 6, 2019, 09:06 (GMT) |
Revision e547026 by Julian Eisel (soc-2019-openxr, temp-ghost_openxr, temp-vr-draw-thread, vamr-openxr-module, vr_scene_inspection) June 6, 2019, 08:56 (GMT) |
Merge branch 'master' into soc-2019-openxr |
June 6, 2019, 08:55 (GMT) |
Merge branch 'master' into filebrowser_redesign |
Revision 56a0a71 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) June 6, 2019, 08:42 (GMT) |
new simulations folder with some test code |
June 6, 2019, 08:39 (GMT) |
Remove mutex lock from node localization There is no obvious threading-unsafe code in the localization. The main source of issues were the new_node/new_socket pointers which are no longer used during node tree duplication. |
Revision 6f728be by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) June 6, 2019, 08:10 (GMT) |
Merge branch 'master' into functions |
June 6, 2019, 07:58 (GMT) |
Fix T63035: Undoing in pose mode destroys the entire pose Respect do_time flag in on_visible_update, matching behavior of old dependency graph and avoids unwanted animation updates. Reviewers: brecht Reviewed By: brecht Differential Revision: https://developer.blender.org/D5026 |
June 6, 2019, 07:32 (GMT) |
Industry Compat Keymap: Update tweak/select for animation editors to follow latest changes - Proper support for dragging in empty areas using tweak events to either move or box select - Avoids transforming immediately on press, same as the built-in keymap |
June 6, 2019, 07:18 (GMT) |
Cloth: remeshing parameters added |
June 6, 2019, 06:38 (GMT) |
Python: GPU Offscreen Rendering When using python offscreen rendering the background was not drawn in EEVEE. Users would expect that when calling the `draw_view3d` method that it shows the same as in the 3d viewport. Seems to be a difference between the meaning of draw_background in b279 and b280. In B279 the world background would be drawn. In B280 the transparency is changed. Reviewed By: campbellbarton, fclem Maniphest Tasks: T61768 Differential Revision: https://developer.blender.org/D5022 |
June 6, 2019, 05:59 (GMT) |
Quiet warning creating sculpt brush tooltips |
June 6, 2019, 05:53 (GMT) |
Fix T65108: GPencil Sculpt mode select tools don't work Move the sculpt keymap from the mode to the tool. |
June 6, 2019, 04:50 (GMT) |
Cleanup: indentation Also add comment to `FRS_precomp.h`. |
June 6, 2019, 04:45 (GMT) |
June 6, 2019, 02:51 (GMT) |
Cmake/Windows: Fix numpy being unpacked every build. Every time you build cmake it unpacks numpy. It is seemingly very unhappy with OUTPUTS being directories rather than files. The creating of the directory is not needed, so that step was easy to resolve, next problem: was there was not a target that outputs the tarball so it too was deemed out of date. Losing that dependency as well, fixes the issue, while this is not great if we ever update the libs in svn, we are planning to drastically change the way we package python for windows so this is ok for now, but needs to be addressed with the next python update, T65547 is the tracking ticket for this. Tested with VS2015/2017/2019 with both msbuild and ninja generators |
June 6, 2019, 01:05 (GMT) |
Freestyle: Use precompiled headers with MSVC. This brings down the build time for freestyle with MSVC from a minute to 10-20 seconds. vs2019 bf_freestyle debug before: 60464 ms after: 11028 ms vs2019 bf_freestyle release before: 56984 ms after: 20526 ms Differential Revision: https://developer.blender.org/D2606 Reviewed By: brecht , sergey |
June 6, 2019, 00:36 (GMT) |
Merge branch 'master' into soc-2019-bevel-profiles |
June 6, 2019, 00:34 (GMT) |
More debugging code, comments, and a fix for the 'Sample only points' option |
June 6, 2019, 00:27 (GMT) |
Cleanup: quiet missing variable declaration warning |
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