June 5, 2019, 13:17 (GMT) |
Fix T63384: Vertices are moving in different directions |
June 5, 2019, 13:14 (GMT) |
Cleanup: Remove unused argument |
June 5, 2019, 12:53 (GMT) |
Fix T65520: Assigning Material a second time crashes Blender |
June 5, 2019, 12:30 (GMT) |
Code Style: Make Format |
June 5, 2019, 12:29 (GMT) |
TexturePaint: Missing Texture Depth Test Depth testing was off as it used the precomputed ModelView matrix. As draw engines currently use a different approach the depth was sometimes a bit off making the color disappear. This change will use a different vertex shader that will write the correct depth. I expected the same change to be needed in the bone selection overlay but was not able to reproduce it. Reviewed By: fclem Maniphest Tasks: T64615 Differential Revision: https://developer.blender.org/D5006 |
June 5, 2019, 12:24 (GMT) |
Workbench: World Space Cavity When using the world space cavity shader together with viewport or image rendering only a single pattern was used. This was that the iteration of the cavity shader was updated when the cache is initialized. Now the cavity iteration is updated together when the TAA samples are updated. Reviewed By: fclem Differential Revision: https://developer.blender.org/D5021 |
June 5, 2019, 12:23 (GMT) |
Sound: Port to a copy-on-write concept This change makes it so sound handles are created for evaluated scene, sequencer and speakers. This allows to have properly evaluated animation on them. For the viewport playback sound uses regular dependency graph. For the final render sound uses dependency graph created for render pipeline, which now also contains sequencer and sound datablocks. All the direct sound update calls are replaced with corresponding dependency graph recalc tag. |
June 5, 2019, 12:23 (GMT) |
Depsgraph: Store recalc tag in ID->recalc Allows to have more granularity in checks compared to a node-factory based tagging in a generic tag/flush code. |
June 5, 2019, 12:23 (GMT) |
Cleanup: Make comment around DEG evaluation functions more clear |
June 5, 2019, 12:21 (GMT) |
Fix T65389 Edit Mesh: Face dots are not shown in Xray mode |
June 5, 2019, 11:45 (GMT) |
Python GPU Shader: Fix crash when uniform is not found. Error in string format. |
June 5, 2019, 11:27 (GMT) |
Fix empty name shown for operators opening menus without a title For some cases like the edit mode context menu we don't currently have a fixed title since it's dynamic. This should be improved, but we should at least still show Call Menu if there is no menu title. |
June 5, 2019, 11:10 (GMT) |
Merge remote-tracking branch 'origin/master' into soc-2019-cycles-procedural |
June 5, 2019, 10:57 (GMT) |
Clean up vector math node. |
June 5, 2019, 10:42 (GMT) |
update Collada Importer: reworked export and import of Materials - added import of transparency and emission into principled BSDF Shader - added support for importing all default collada material parameters * diffuse * emission * index_of_refraction * shininess (mapped to BSDF Roughness) * reflectivity (mapped to BSDF Metallic) * transparency + transparent mapped to BSDF Alpha) * ambient (creates unconnected texture node) * specular (creates unconnected texture node) * reflective(creates unconnected texture node) - added support for exporting collada material parameters: * diffuse * emission * index_of_refraction * shininess (mapped to BSDF Roughness) * reflectivity (mapped to BSDF Metallic) * transparency + transparent mapped to BSDF Alpha) - prepared support for exporting the following parameters but currently commented out: * ambient (creates unconnected texture node) * specular (creates unconnected texture node) * reflective(creates unconnected texture node) Problem: For now we only allow export of principled BSDF based materials. I am not sure from where to get ambient, specular and reflective as those values are not included in the principled BSDF Shader (wip). |
June 5, 2019, 10:20 (GMT) |
Fix T65298 Eevee: Principled BSDF doesn't use specular with metals This does add some more register pressure as it passes a new vec3 down the shading function. But for now we care more about accuracy than efficiency. |
June 5, 2019, 10:02 (GMT) |
Merge branch 'master' into soc-2019-adaptive-cloth |
June 5, 2019, 10:00 (GMT) |
Cloth: fix memory leak |
June 5, 2019, 09:46 (GMT) |
Fix T65492: make material slots popover wider |
Revision 6262b2b by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) June 5, 2019, 08:28 (GMT) |
initial empty particle nodes modifier |
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Master Commits
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