Revision 0d1a22f by Julian Eisel (soc-2019-openxr, temp-ghost_openxr, temp-vr-draw-thread, vamr-openxr-module, vr_scene_inspection) June 5, 2019, 08:20 (GMT) |
Barebones for managing session changes Adds initial OpenXR event querying so that session state change events can be handled. Doesn't do any handling yet. |
Revision 0387abd by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) June 5, 2019, 08:05 (GMT) |
better explanation for lazy-init macros |
June 5, 2019, 08:00 (GMT) |
Merge branch 'master' into cycles_improved_equiangular_sampling |
June 5, 2019, 07:58 (GMT) |
Merge branch 'master' into feature_overrides |
Revision 473b79b by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) June 5, 2019, 07:58 (GMT) |
remove unused include |
June 5, 2019, 07:57 (GMT) |
GPencil: Create new set of brushes for Win32 damaged files when use primitives Some old Win32 files could have the brushes damaged and this produces a segment fault. Now, if the brush is damaged, a new set of brushes is created. Related to T61413 |
Revision 6ffab86 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) June 5, 2019, 07:56 (GMT) |
simplify naming for lazy init macros |
Revision 63c4712 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) June 5, 2019, 07:47 (GMT) |
lazy init: thread safe registration and utility to list all |
June 5, 2019, 05:14 (GMT) |
Outliner: Finish walk select Adds walk in and out for walk select (left and right arrows) If an element is closed, walk in will open the element. If the element is open, left will close it. Otherwise left moves the active element to the parent. |
June 5, 2019, 05:14 (GMT) |
Merge branch 'master' into soc-2019-outliner |
Revision a4b0a65 by YimingWu (greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) June 5, 2019, 04:20 (GMT) |
GPencil: Backbone Stretcher modifier |
Revision f8f0108 by YimingWu (greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) June 5, 2019, 03:09 (GMT) |
Merge remote-tracking branch 'origin/master' into soc-2019-npr |
June 4, 2019, 23:54 (GMT) |
Revert changes from 'make format' on files unrelated to branch |
June 4, 2019, 23:25 (GMT) |
Fix another build error |
June 4, 2019, 23:12 (GMT) |
Reversed order of sampled X and Y to match default profiles |
Revision 20a1af9 by Julian Eisel (soc-2019-openxr, temp-ghost_openxr, temp-vr-draw-thread, vamr-openxr-module, vr_scene_inspection) June 4, 2019, 23:00 (GMT) |
Enable graphics extensions if available Check if available extensions includes the GL one, or the DirectX one on Windows. Enable them if available. |
June 4, 2019, 22:32 (GMT) |
Fix T65502: Crash when moving Collection into disabled Collection |
June 4, 2019, 22:31 (GMT) |
Fix branch build error on windows.n Increase max bmesh operator slots |
June 4, 2019, 22:21 (GMT) |
Outliner: Fix drawing of collection with disabled parent If the layer collection had a parent that was disabled we wouldn't draw it altogether. Note: In this case I'm moving any enabled collection with a disabled parent up in the hierarchy. All in all I'm happy with this but I would like us to tackle the 1-20 shortcut, Ctrl+H menu and Collections viewport panel to do something similar. |
June 4, 2019, 21:51 (GMT) |
GTests: BLI_task: Add basic tests for BLI_task_parallel_listbase(), and some performances benchmarks. Nothing special to mention about regression test itself, it basically mimics the one for `BLI_task_parallel_mempool()`... Basic performances benchmarks do not tell us much, besides the fact that for very light processing of listbase, even with 100k items, single-thread remains an order of magnitude faster than threaded code. Synchronization is just way too expensive in that case with current code. This should be partially solvable with much bigger (and configurable) chunk sizes though (current ones are just ridiculous for such cases ;) )... |
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