Revision 8f6ef75 by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) March 4, 2019, 16:43 (GMT) |
GPencil: Add multiframe support to Extrude operator |
Revision 2028ca8 by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) March 4, 2019, 16:32 (GMT) |
Merge branch 'master' into greasepencil-object |
March 4, 2019, 16:10 (GMT) |
DNA: optimize data reconstruction Cache the result of DNA_elem_array_size which was being called for each element when reconstructing each struct. Also skip padding members during reconstruction. Gives ~18% overall speedup loading 10_010_A.anim.blend (r3154) from the spring project.# Please enter the commit message for your changes. Lines starting Note, this was reverted recently because it caused T62181 Changes to DNA_sdna_patch_struct_member_nr were needed which caused issues loading old 2.8x files. |
March 4, 2019, 16:09 (GMT) |
GPencil: Cleanup value to enum name |
March 4, 2019, 16:06 (GMT) |
GPencil: Move Object Depth Order to Object There was a conflict between Object "In Front" and how the strokes were managed in Stroke panel for grease pencil datablock. In order to keep consistency, the order of the object has been moved to Object level and now it's using the standard "In Front" flag. As all it is 3D, the option "Back" has been removed. This also fixes the problem with task T62137. Also related to commit 54ffc4e19dc4 and D4405 |
March 4, 2019, 15:54 (GMT) |
Merge branch 'blender2.7' |
March 4, 2019, 15:53 (GMT) |
Fixup for fix for OSX build using a build folder name with spaces Bug introduced on: 1f22e3f311e74031c3c01714117d759d3e3de3f1. This was making regular Mac builds to fail, where they were not failing before. Tested by William Reynish. |
March 4, 2019, 15:44 (GMT) |
Revision c1bad0d by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, functions-temp, particle-solver-dev, simulation-tree) March 4, 2019, 15:29 (GMT) |
improve LLVMCompiledBody |
March 4, 2019, 15:18 (GMT) |
Fix T62134: duplicating a material won't update node group's node tree user count anymore. Yet again we have to twist and curl like insane worms to cope with IDs-not-in-main infamous issue... :( |
Revision 3dcfe05 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, functions-temp, particle-solver-dev, simulation-tree) March 4, 2019, 15:14 (GMT) |
build llvm ir for function graph |
March 4, 2019, 15:08 (GMT) |
Merge branch 'blender2.7' |
March 4, 2019, 15:08 (GMT) |
UI: make text editor Text menu consistent with menus for .blend and images. |
March 4, 2019, 15:06 (GMT) |
Fix missing image editor redraw when reloading image through API. |
March 4, 2019, 15:06 (GMT) |
Fix Cycles animation denoising giving black pixels for some outliers. The denoising code expects the output buffer to be filled with the noisy image, which was not the case for standalone denoising. |
March 4, 2019, 14:57 (GMT) |
Texture Paint: round corners of dilated UV seams This fixes the issue of long spikes on sharp corners by rounding them, guaranteeing that the bleed will never exceed the bleed distance set by the user in any part of the mesh. See: D4437 |
March 4, 2019, 14:36 (GMT) |
Fix texture paint UV dilation algorithm Two aspects are addressed: - Correct computation of dilation distance, so that dilated boundaries remain parallel to the original boundaries (and with the actual distance specified as bleed distance). - Dilate with regard to adjacent seams instead of adjacent triangle edges, for a more correct result. This is especially important in the case of concave shapes, where spikes could overlap with actual geometry. See: D4436 |
March 4, 2019, 14:25 (GMT) |
Fix early output check in movie clip prefetch Was preventing prefetching when clip is offset to a higher scene frame number than a duration of the clip. |
March 4, 2019, 13:27 (GMT) |
Fix/workaround T62167: Random crash when displaying wireframes. Some old AMD drivers crash when a vbo with stride 1 is used a few times. I have not found a real solution to this problem. So the solution was to use a vbo with stride 4 (which in theory is less efficient and takes up more memory space). |
March 4, 2019, 13:21 (GMT) |
Revert "DNA: optimize data reconstruction" This reverts commit 657205530cc680012734200a8babd6232be5ee92. This caused an T62181, looking into fix but revert for now. |
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