June 1, 2018, 09:49 (GMT) |
Fix/Workaround T55272: Sculpt/VPaint removes mesh |
June 1, 2018, 09:49 (GMT) |
Cleanup: quiet warnings |
June 1, 2018, 09:36 (GMT) |
Object Mode: Display loose edges if overlays are enables. This fix T55280 Loose edges not visible in object mode |
June 1, 2018, 09:31 (GMT) |
Fix: overlays are reset when selection is being performed /me hits myself in the head. In selection code the flags were not tested but set directly. |
June 1, 2018, 09:01 (GMT) |
Workbench: Material specific settings for the specular - Uses the roughness setting of the basic eevee material - renamed gloss_mir to roughness - set default of roughness to 0.25 - renamed ray_mirror to metallic - cleaned up material rna (BI mirror struct) - use BLINN phong model - normalize incoming/outgoing specular light - when using camera oriented studiolight, the SolidLight will be used for specular highlights - EXPERIMENT: when in world oriented studiolight only the shadow direction will be used. - change the settings of the internal light to make scenes more readable |
June 1, 2018, 08:34 (GMT) |
Fix crash switching sculpt/vpaint -> edit mode |
June 1, 2018, 08:27 (GMT) |
Fix broken 'make single user' operator UI. Texture option was removed, since BI engine removal... |
June 1, 2018, 08:17 (GMT) |
3D View: hide orbit navigation in camera view Typically for camera views it's nicer not to overlay large widgets, only include the button to exit camera view. |
June 1, 2018, 08:04 (GMT) |
Modifiers: ported Soft Body DerivedMesh ? Mesh The simulation doesn't seem to update properly yet. |
Revision 9911106 by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) June 1, 2018, 08:02 (GMT) |
More fixes after merge |
June 1, 2018, 07:48 (GMT) |
June 1, 2018, 07:25 (GMT) |
Revert "COW Fix: Lamp manipulators" This reverts commit 33e45658ebc2a79acda259f7be748ad64780e982. No longer needed. |
June 1, 2018, 07:22 (GMT) |
3D View: respect text option for edit-mode info |
Revision d4eac6f by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) June 1, 2018, 07:19 (GMT) |
Fix parameter values after merge This python function needs different settings after merge. |
Revision 4a9b3a7 by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) June 1, 2018, 07:13 (GMT) |
Merge branch 'blender2.8' into greasepencil-object Conflicts: release/scripts/startup/bl_ui/space_topbar.py |
June 1, 2018, 06:31 (GMT) |
Error in last commit |
June 1, 2018, 06:26 (GMT) |
3D View: make text overlay optional |
June 1, 2018, 06:16 (GMT) |
3D View: support world background color |
June 1, 2018, 00:55 (GMT) |
Add 'Toggle Header' to header context menu. Also disable collapsing the header by dragging it up/down. This prevents accidentally hiding the header when resizing areas. |
May 31, 2018, 21:58 (GMT) |
Cycles UI: Show pause button only when in rendered mode |
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Master Commits
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