Blender Git Commit Log

All Blender Git commits.

Page: 3448 / 8462

February 24, 2018, 01:45 (GMT)
GHOST: X11: Init multithread support.

This fix an assert on with Nvidia driver.
February 23, 2018, 23:25 (GMT)
post merge compiling fixes
February 23, 2018, 22:55 (GMT)
Apply Smooth and Random sculpt to UV rotation

Now it's possible apply the sculpt to the rotation of the UV texture.
February 23, 2018, 22:39 (GMT)
Merge branch 'master' into fluid-mantaflow
February 23, 2018, 22:33 (GMT)
Update strokes UV when change UV factor in color

Recalc UV data for any stroke that is using the color.
February 23, 2018, 22:30 (GMT)
From review: Move depsgraph away from render layer and change render loop

Create depsgraph as part of the render loop and pass a render layer for the
render_to_image. Optionally we could create a single layered render_result
but why would we?

Depsgraph is created from scratch prior to rendering each frame.
So I got rid of most of the partial update calls we had during the render
pipeline.

Also, it's past the time to remove Blender Internal.

Note 1: Cycles doesn't build.

Note 2: Cycles seems to rely on an "empty" render function, where all the
required settings are passed to the update function instead. I would like
to have this cleared out because draw manager is assuming everything is
passed to render_to_image, but we need to have an API that makes sense
to all cases.
February 23, 2018, 22:26 (GMT)
cleanup before master merge
February 23, 2018, 20:44 (GMT)
GHOST: Add a new routine to unbind an ogl context for multithreading.
February 23, 2018, 20:28 (GMT)
Merge remote-tracking branch 'origin/blender2.8' into temp-render-depsgraph
February 23, 2018, 20:26 (GMT)
Fixup for border render changes

Although I fixed border rendering, I broke non-border rendering.

Issue introduced on: 0305fc30b3ba6a1b24e2c9c182ae2e76d553f341
February 23, 2018, 19:36 (GMT)
Cleanup: comments.
February 23, 2018, 19:36 (GMT)
Cleanup: use anonymous enum instead of defines for flags.
February 23, 2018, 19:19 (GMT)
Merge remote-tracking branch 'origin/blender2.8' into temp-render-depsgraph
February 23, 2018, 18:10 (GMT)
Eevee: add Principled Volume shader.
February 23, 2018, 18:10 (GMT)
Eevee: add blackbody shader node support.

This replaces the blackbody to RGB code with the simpler and faster one from
Cycles. It's a little different but the other placing using this is the legacy
volume drawing, so no need to stay compatible with that.
February 23, 2018, 18:10 (GMT)
GPU: fixes for string socket types in shader nodes.

These are not passed to GLSL functions, but should be used to load e.g.
a texture or attribute.
February 23, 2018, 18:10 (GMT)
Eeevee: add temperature grid support, make color grid unpremultiplied.

This matches similar changes done for Cycles.
February 23, 2018, 18:02 (GMT)
Merge branch 'master' into blender2.8
February 23, 2018, 17:57 (GMT)
Cycles: add Principled Volume shader.

Similar to the Principled BSDF, this should make it easier to set up volume
materials. Smoke and fire can be rendererd with just a single principled
volume node, the appropriate attributes will be used when available. The node
also works for simpler homogeneous volumes like water or mist.

Differential Revision: https://developer.blender.org/D3033
February 23, 2018, 17:57 (GMT)
Cycles: change smoke color grid to not include density multiplied in.

This breaks backwards compatibility some, making smoke colors brighters
than before. But it is also more correct this way.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021