Blender Git Commit Log

All Blender Git commits.

Page: 3645 / 8462

October 19, 2017, 05:58 (GMT)
Merge branch 'master' into blender2.8
October 19, 2017, 05:54 (GMT)
Merge branch 'master' into blender2.8
October 19, 2017, 05:30 (GMT)
Merge branch 'master' into blender2.8
October 19, 2017, 05:19 (GMT)
Cleanup: redundant comments

Class names are readable, no need for explanations of each one.
October 19, 2017, 05:12 (GMT)
UI: 3D View, object menu

Changes from D2876 by @meta-androcto /w own edits

- Move "Relations" into own menu.
October 19, 2017, 04:41 (GMT)
UI: 3D View, undo menu reorganization

Changes from D2876 by @meta-androcto /w own edits

Move 3x undo items into Undo menu,
these are such common operations they're typically accessed by keys.

Also add to menus which didn't have undo
(seemed random which modes had undo, undo history in their menus).
October 19, 2017, 04:10 (GMT)
UI: 3D View, minor menu reorganization

Changes from D2876 by @meta-androcto

- Move "Delete" to the first menu item in most toplevel menus.
- Add separators.
- Consistent order of Undo/Redo
October 19, 2017, 03:45 (GMT)
UI: 3D View Mesh "Select" menu reorganization

Changes from D2876 by @meta-androcto /w own edits

- Move "Select Linked" into own menu.
- Move "Select Loop" into own menu.
October 19, 2017, 03:06 (GMT)
UI: 3D View "View" menu reorganization

Changes from D2876 by @meta-androcto /w own edits

- Move view axis & camera selection into "Viewpoint" menu.
- Move render border and clipping into border menu.
- Move Camera operators into own menu.
- View Selected was located in two menus,
Only expose the "use_all_regions" version when quad-view is used.
October 19, 2017, 00:31 (GMT)
Cleanup: pep8/line length
October 19, 2017, 00:09 (GMT)
Docs: correct descriptions
October 18, 2017, 21:35 (GMT)
Fix part of T53038: principled BSDF clearcoat weight has no effect with 0 roughness.
October 18, 2017, 17:31 (GMT)
Merge branch 'blender2.8' into topbar
October 18, 2017, 15:38 (GMT)
Refresh gp cache while transform

The geometry cache must be recalculated when move keyframes in action editors.
October 18, 2017, 15:18 (GMT)
Depsgraph: Use new ID management API to copy ID pointers

This solves issue with user counter on materials, objects and such,
additionally avoids having too much overhead of temporary lock and
datablock allocation.

Still need to do similar thing for scene copy, and look into nested
ID datablocks somehow.
October 18, 2017, 15:13 (GMT)
Merge branch 'master' into blender2.8
October 18, 2017, 15:11 (GMT)
Fix mistake in new ID copy code in 'no allocate' case.

Spotted by @sergey, thanks.
October 18, 2017, 14:55 (GMT)
Fix wrong comment (leftover from dev time).
October 18, 2017, 14:45 (GMT)
Merge branch 'blender2.8' into greasepencil-object
October 18, 2017, 14:43 (GMT)
Depsgrpah: Fix crash when removing object
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021