Revision 2f812e1 by Bastien Montagne (asset-engine, asset-engine--archived, id_copy_refactor, id_override_static) July 11, 2017, 13:56 (GMT) |
Fix stupid mistake in new LineStyle copying code. |
Revision f82f973 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) July 11, 2017, 13:56 (GMT) |
UI: Keep tab order consistency The tabs must be on the same order when change mode |
July 11, 2017, 13:46 (GMT) |
RNA/UI: Always use capitalized words in the UI |
July 11, 2017, 13:33 (GMT) |
A bunch of fixes for Pose Library while checking on T51607 * Display a warning above the pose list if the pose library is in an invalid state (i.e. when it has keyframes but no pose-markers associated with those keyframes). This warning prompts users to run the "Sanitize Pose Library Action" operator, which should fix up such issues. * "Sanitize" operator now creates unique names for each newly create pose marker it generates, including the frame on which it found the pose |
Revision e75db0e by Bastien Montagne (asset-engine, asset-engine--archived, id_copy_refactor, id_override_static) July 11, 2017, 12:16 (GMT) |
Fix several crashes and other issues in new ID copying code. Mostly in core and animdata area. Code should now also be more robust, and slightly simpler & cleaner. |
Revision 4a3b7b1 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) July 11, 2017, 11:47 (GMT) |
Merge branch 'blender2.8' into greasepencil-object |
Revision 13c60e2 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) July 11, 2017, 11:45 (GMT) |
Change Cursor management Change how the cursor is displayed on screen and mimic standard look and feel for grease pencil |
July 11, 2017, 11:39 (GMT) |
Fix: Accidentally left debug print in last commit |
July 11, 2017, 11:33 (GMT) |
Fix T52009: F-Curve "Stepped interpolation" modifier "restrict frame-range" IN and OUT parameters cannot be edited The problem here was that the "frame_start" and "frame_end" RNA properties of the Stepped FModifier were shadowing/overriding "frame_start" and "frame_end" properties of the base FModifier. As a result, when the range() callback for the In/Out parameters (defined as part of the base FModifier) checked it's start/end properties, they were always still zero, meaning that the acceptable range for the In/Out parameters was 0 -> 0 = 0. Note: If you've got old files with this problem, you'll need to manually click on the frame_start/end properties to flush out the old values. It's probably not worth the effort of applying a version patch for this (given that this modifier is not one of the most often used ones AFAIK). |
July 11, 2017, 11:33 (GMT) |
Fix T51879: NLA Influence can not be autokeyed As with Strip Time, the updates here would get triggered before the autokeying had a chance to record the unkeyed values, making it impossible to autokey. |
July 11, 2017, 11:15 (GMT) |
Finished cap geometry. Fixed uneven tube offset. Tubes and Caps now have a unified edge-border structure. |
July 11, 2017, 11:03 (GMT) |
Temporary fix for crash related to VBO update on shader change This frees the whole mesh batch cache, instead of only the required parts, as freeing specific parts of a cache is currently causing crashes. |
July 11, 2017, 10:42 (GMT) |
Eevee: Add failsafe check in shadow material. |
July 11, 2017, 10:39 (GMT) |
Eevee: Transparency: Add transparent Shadow method UI. |
July 11, 2017, 10:39 (GMT) |
Eevee: Fix default closure to match cycles. |
July 11, 2017, 10:39 (GMT) |
Eevee: Transparency: Add support for Clip and Stochastic shadows. |
July 11, 2017, 10:39 (GMT) |
Eevee: Transparency: Add hide backside option. |
July 11, 2017, 10:39 (GMT) |
Eevee: Transparency: Add object center Z sorting. Better algo should take bounding box center, but it's not referenced yet in the draw call and cannot be tweaked by user. |
July 11, 2017, 10:39 (GMT) |
Eevee: Transparency: Add Alpha Blend mode. |
July 11, 2017, 10:39 (GMT) |
DRW: Make Additive blending alpha premult. |
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