July 11, 2017, 20:06 (GMT) |
Merge branch 'master' of git@git.blender.org:blender.git into blender2.8 |
July 11, 2017, 20:03 (GMT) |
Fix [T51595]: Snap to edge does not work with high zoom level That problem occurs because of the imprecision of `short int` (16 bits). The 3d coordinates are converted to 2d, and when they are off the screen, their values can exceed 32767! (max short int value) One quick solution is to use float instead of short The snap code is actually a little tricky. I want to make some arithmetic simplifications in it |
July 11, 2017, 19:52 (GMT) |
July 11, 2017, 19:03 (GMT) |
Make topbar scale correctly with DPI |
July 11, 2017, 18:30 (GMT) |
Finished T-intersection topology. Next up connecting the parts. |
July 11, 2017, 17:51 (GMT) |
Merge remote-tracking branch 'origin/master' into soc-2016-uv_tools |
July 11, 2017, 17:24 (GMT) |
Merge branch 'master' of git@git.blender.org:blender.git into blender2.8 |
July 11, 2017, 17:22 (GMT) |
Style (remove characters that caused "a binary file") |
July 11, 2017, 17:09 (GMT) |
update for smoke domain boundaries using phiout levelset for smoke outflow |
July 11, 2017, 16:54 (GMT) |
Merge branch 'master' of git@git.blender.org:blender.git into blender2.8 # Conflicts: # source/blender/editors/transform/transform_snap_object.c |
July 11, 2017, 16:47 (GMT) |
Snap System: Separate raycast functions from nearest2d functions The only similarity between these functions is that both serve to snap. However their codes are totally different from one another. So by separating these functions, it: - removes the need to put several conditions; - simplifies and - optimizes the code |
July 11, 2017, 16:21 (GMT) |
fix for liquid domain boundaries cells next to domain walls are used for fractions. if outflow is enabled these should get set to outflow cells and not fluid cells (were set to fluid and liquid didnt leave domain) |
Revision 9b1b469 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) July 11, 2017, 15:16 (GMT) |
UI: Change ruler panel header Now the panel is empty in some modes because we will add primitives in the future, but we want to keep the panel as reference. |
Revision 738fd20 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) July 11, 2017, 15:03 (GMT) |
UI: Move show direction to data panel |
Revision f3384e7 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) July 11, 2017, 14:46 (GMT) |
Fix error when undo The drawing cache must set to dirty to avoid segment fault |
July 11, 2017, 14:40 (GMT) |
Avoid any possibility of using scene from different main in CTX_data_scene_layer While these functions might be considered a temporary solution, please still be very accurate about data ownership and where data is coming from. |
July 11, 2017, 14:28 (GMT) |
Alembic: Adjusted unittest for Blender 2.8 |
July 11, 2017, 14:18 (GMT) |
Merge branch 'master' into blender2.8 |
July 11, 2017, 14:17 (GMT) |
Fix T52022 Alembic Inherits transform not taken into account Alembic's "inherits transform" flag wasn't taken into account when constructing the parent object relations. |
Revision 5019fc1 by Bastien Montagne (asset-engine, asset-engine--archived, id_copy_refactor, id_override_static) July 11, 2017, 13:57 (GMT) |
Merge branch 'master' into id_copy_refactor |
|
|
|


Master Commits
MiikaHweb | 2003-2021