Revision 9fceef3 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) June 14, 2017, 15:05 (GMT) |
UI: Change icons for lock axis |
Revision 1f42989 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) June 14, 2017, 15:03 (GMT) |
New Stroke Paint icon Designed by Matias Mendiola |
June 14, 2017, 14:59 (GMT) |
Add an option to free scene without doing id-counters This is similar to some other datablocks. Mainly applies to collections, so freeing scene does not involve changing any non-directly owned data. There are two main usecases foreseen for the future: - Less CPU ticks on bmain free, where everything is freed anyway and there is no need to preserve id counters. - Easier freeing of temporary data, including data which is used by depsgraph's copy-on-write mechanism. Neither of those are currently implemented, but will be shortly. |
June 14, 2017, 13:59 (GMT) |
implemented new caching approach caching is now divided into two parts: surface and volume caching. the reasooning behind this is that for some setups (e.g. liquid + particles) there needs to be a way to cache both the mesh (surface caching) and particles (volumetric caching). Also, smoke scenes might use meshes in the future (e.g. vortex sheets) |
June 14, 2017, 13:34 (GMT) |
Merge branch 'master' into asset-engine Conflicts: source/blender/blenloader/intern/readfile.c |
June 14, 2017, 13:20 (GMT) |
Merge branch 'master' into id_override_static |
June 14, 2017, 13:19 (GMT) |
Cleanup/expose template status in RNA utils API. |
June 14, 2017, 12:04 (GMT) |
Implement hair in eevee New implementation of hair for Eevee. Note: A hard coded "transmission" property is being used. This should eventually be exposed to the UI, possibly in the form of SSS properties. |
June 14, 2017, 12:03 (GMT) |
Revision dce6a36 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) June 14, 2017, 10:48 (GMT) |
crash fix for linking FM scene as background scene with automerge |
Revision afa2287 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) June 14, 2017, 10:23 (GMT) |
fix, do not recalculate autohide when only changing automerge dist |
June 14, 2017, 10:02 (GMT) |
Merge branch 'master' into blender2.8 |
June 14, 2017, 10:01 (GMT) |
Depsgraph: Cleanup, indentation |
June 14, 2017, 09:17 (GMT) |
Merge branch 'master' into blender2.8 |
June 14, 2017, 09:16 (GMT) |
Remove unused bmain argument from BKE_libblock_free_data |
June 14, 2017, 08:54 (GMT) |
Merge branch 'master' into blender2.8 |
June 14, 2017, 08:54 (GMT) |
Cleanup: Indentation got broken in previous commit |
June 14, 2017, 08:48 (GMT) |
Merge branch 'master' into blender2.8 |
June 14, 2017, 08:45 (GMT) |
Add utility function to free memory used by a datablock This function is similar to BKE_libblock_free but does no DEG tagging or any extra things, just operates on memory. |
June 14, 2017, 08:11 (GMT) |
Merge branch 'master' into blender2.8 |
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