Blender Git Commit Log

All Blender Git commits.

Page: 3836 / 8462

June 9, 2017, 15:17 (GMT)
Fix crash when deleting active workspace render-layer

Also fixes some failing unit-tests for render-layers.
June 9, 2017, 14:39 (GMT)
Draw Manager: stop using stack memory!

We still do it a few times, but that helps already. Related to T51718.

Note that it also reinforces the idea that any geometry datablock will
have a generated copy-on-write Mesh provided by Depsgraph.
June 9, 2017, 14:39 (GMT)
Implement a new util function to get reference of mesh tex space
June 9, 2017, 14:30 (GMT)
Cleanup: get rid of some now unused animdata ID management custom functions.

That's the kind of commit that are nice to do - getting rid of
half-working custom pieces of code, now that we have generic tools
to do same thing. ;)
June 9, 2017, 14:30 (GMT)
Fix crash when making local object+obdata with linked armature.

Reported by Andy Goralczyk (@eyecandy) over IRC, thanks!

Simply nuke all that poor broken custom one-by-one handling in
object_relations.c code, and use highly complex but powerful and
well-tested BKE_library_make_local() in all cases of MakeLocal!

ID management, especially related to linking, is very hairy matters,
better to have as few as possible core functions managing all the dirty
details. ;)
June 9, 2017, 13:01 (GMT)
Eevee: Fix crash when saving file / opengl render.
June 9, 2017, 11:13 (GMT)
Implement lock axis in Sculpt grab brush

This is the first implementation to lock the axis while sculpt. In some extreme angles the result is not perfect, so maybe need a review.

We keep in this way while we found a better approach, maybe using the reprojection of the point as it is done when draw new strokes could work better.
June 9, 2017, 10:41 (GMT)
Add arrow and dial manipulators with RNA access
June 9, 2017, 10:05 (GMT)
Silhouette Operator basis setup.
First tests to generate Geometry, failed to integrate into the existing pbvh structure.
Experimental broken code.
June 9, 2017, 09:56 (GMT)
Eevee DoF: Use more reasonable UI range for anamorphic bokeh

Regular camera lens have a ratio of 1.0. The anamorphic bokeh can be
used freely as an artistic decision, but it's nice to clamp it to 2.0,
to match real cameras.

That end up giving a reference for artistis playing with the
parameters unaware of the more realistic limits.
June 9, 2017, 09:56 (GMT)
Fix T51720: Depth of Field Bug - Black Screen
June 9, 2017, 09:51 (GMT)
Merge branch 'blender2.8' into custom-manipulators
June 9, 2017, 09:40 (GMT)
Merge branch 'master' into blender2.8
June 9, 2017, 09:31 (GMT)
Math Lib: Add mat3_from_axis_conversion_single

Single axis version of mat3_from_axis_conversion,
when the second axis isn't important (orienting an arrow for eg).
June 9, 2017, 08:53 (GMT)
Add missing UI options for sculpt and paint mode

The onion and mask buttons can be used in sculpt mode also.
June 9, 2017, 08:46 (GMT)
Fix T51756: Fix crash when transforming vertices in edit mode

The issue was caused by under-allocation of UV islands calculation.
June 9, 2017, 08:04 (GMT)
Fix T51750: Group selection broken

Proper way, no base is involved.
Revision ab4b7b5 by Luca Rood (master)
June 9, 2017, 08:03 (GMT)
Fix T51648: Inconsistent edge collapse point depending on orientation

Edge collapse was using bounding box center as the point to collapse to.
When collapsing multiple adjacent edges together, this caused
inconsistencies in placement of the collapsed point, depending on the
orientation of the edges in relation to the space axis.

This makes edge collapse use the mean point instead.
June 9, 2017, 07:44 (GMT)
install_depsh: update OpenCollada to 1.6.51, and OIIO to 1.7.15
June 9, 2017, 07:42 (GMT)
Revert "Fix T51750: Group selection broken"

This reverts commit 484e3527d14823cdcdcc308cd65e30fadddde804.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021