April 11, 2017, 07:11 (GMT) |
Cycles: Implement automatic global size for CUDA split kernel Not sure this is the best way to do things for CUDA but its much better than being unimplemented. |
April 11, 2017, 05:48 (GMT) |
Uncomment deselected center point color |
April 11, 2017, 04:05 (GMT) |
Draw Manager: Add center-color for linked/multiuser objects Draws a blue center circle for library objects. As with regular drawing, this uses a hard-coded color. |
April 11, 2017, 01:49 (GMT) |
Cleanup: quiet harmless but annoying overflow Caused asan to print warnings generating RNA |
April 11, 2017, 01:01 (GMT) |
Merge branch 'master' into blender2.8 |
April 11, 2017, 00:47 (GMT) |
Remove redundant glColor call |
April 10, 2017, 23:07 (GMT) |
Cycles: Fix the AO replacement option in the split kernel Currently the code for it was inside the hair-specific part, so it wouldn't be enabled in hairless renders. |
April 10, 2017, 22:37 (GMT) |
UI: Add missing UV tools in the UV/Image Editor Window > Tools tab Original Author: @xrg Changes By @blendify Image of patch: {F284237} |
April 10, 2017, 21:44 (GMT) |
UI: Do not put walk navigation settings inside an if statement The issue here is that the preferences are still used because both can be accessed from the 3D View, view menu. In the future, it is likely that the old mode will be removed (maybe 2.8?) but for now we want to keep both operational. Differential revision: https://developer.blender.org/D2320 |
April 10, 2017, 20:23 (GMT) |
Object Engine: Fix Selected Group Objects color. |
April 10, 2017, 20:23 (GMT) |
Object Engine: Ported Force Field object drawing. |
April 10, 2017, 20:20 (GMT) |
Gawain: remove PRIM_QUADS_XXX Thanks @mont29 for finishing off the last few QUADS in blender. |
Revision 33e88a5 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) April 10, 2017, 19:59 (GMT) |
Call gpencil engine from draw_manager |
Revision fb15590 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) April 10, 2017, 19:59 (GMT) |
Create storage and small fixes |
April 10, 2017, 19:21 (GMT) |
Get rid of last PRIM_QUAD usage, in blf_font.c/blf_glyph.c. |
April 10, 2017, 18:33 (GMT) |
Nuke three remaining uages of PRIM_QUAD in drawobject.c This was slightly less obvious, especially particle billboard drawing. That one now requires 1.5 times more space in VBOs and ParticleDrawData buffers, since we have to draw two triangles per particle, instead of a single quad... And diagonal of each quad is now drawn in wire mode, not sure how much we consider this an issue (as in, will this particle draw code change a lot in future?). From quick check on the web seems there is no other way to do anyway. :/ |
Revision 3307860 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) April 10, 2017, 17:36 (GMT) |
Merge branch 'blender2.8' into greasepencil-object |
Revision 9219dd9 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) April 10, 2017, 17:22 (GMT) |
Register gpencil engine in draw manager |
Revision 935b954 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) April 10, 2017, 17:21 (GMT) |
Fix typo error When build shaders the linker fails due an error in glsl datatoc name |
April 10, 2017, 16:52 (GMT) |
Minor cleanup/fix for own rB45f3150c9844326 merge. |
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