Blender Git Commit Log

All Blender Git commits.

Page: 3935 / 8462

Revision 1e6038a by Mai Lavelle (master)
April 11, 2017, 07:11 (GMT)
Cycles: Implement automatic global size for CUDA split kernel

Not sure this is the best way to do things for CUDA but its much better than
being unimplemented.
April 11, 2017, 05:48 (GMT)
Uncomment deselected center point color
April 11, 2017, 04:05 (GMT)
Draw Manager: Add center-color for linked/multiuser objects

Draws a blue center circle for library objects.
As with regular drawing, this uses a hard-coded color.
April 11, 2017, 01:49 (GMT)
Cleanup: quiet harmless but annoying overflow

Caused asan to print warnings generating RNA
April 11, 2017, 01:01 (GMT)
Merge branch 'master' into blender2.8
April 11, 2017, 00:47 (GMT)
Remove redundant glColor call
April 10, 2017, 23:07 (GMT)
Cycles: Fix the AO replacement option in the split kernel

Currently the code for it was inside the hair-specific part, so it wouldn't be enabled in hairless renders.
April 10, 2017, 22:37 (GMT)
UI: Add missing UV tools in the UV/Image Editor Window > Tools tab

Original Author: @xrg
Changes By @blendify

Image of patch: {F284237}
April 10, 2017, 21:44 (GMT)
UI: Do not put walk navigation settings inside an if statement

The issue here is that the preferences are still used because both can be accessed from the 3D View, view menu. In the future, it is likely that the old mode will be removed (maybe 2.8?) but for now we want to keep both operational.

Differential revision: https://developer.blender.org/D2320
April 10, 2017, 20:23 (GMT)
Object Engine: Fix Selected Group Objects color.
April 10, 2017, 20:23 (GMT)
Object Engine: Ported Force Field object drawing.
Revision fb1ecbc by Mike Erwin (master)
April 10, 2017, 20:20 (GMT)
Gawain: remove PRIM_QUADS_XXX

Thanks @mont29 for finishing off the last few QUADS in blender.
April 10, 2017, 19:59 (GMT)
Call gpencil engine from draw_manager
April 10, 2017, 19:59 (GMT)
Create storage and small fixes
April 10, 2017, 19:21 (GMT)
Get rid of last PRIM_QUAD usage, in blf_font.c/blf_glyph.c.
April 10, 2017, 18:33 (GMT)
Nuke three remaining uages of PRIM_QUAD in drawobject.c

This was slightly less obvious, especially particle billboard drawing.
That one now requires 1.5 times more space in VBOs and ParticleDrawData
buffers, since we have to draw two triangles per particle, instead of a
single quad... And diagonal of each quad is now drawn in wire mode, not
sure how much we consider this an issue (as in, will this particle draw
code change a lot in future?).

From quick check on the web seems there is no other way to do anyway. :/
April 10, 2017, 17:36 (GMT)
Merge branch 'blender2.8' into greasepencil-object
April 10, 2017, 17:22 (GMT)
Register gpencil engine in draw manager
April 10, 2017, 17:21 (GMT)
Fix typo error

When build shaders the linker fails due an error in glsl datatoc name
April 10, 2017, 16:52 (GMT)
Minor cleanup/fix for own rB45f3150c9844326 merge.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021