March 6, 2017, 12:02 (GMT) |
Merge branch 'workspaces' into temp-workspace-multi-window |
Revision e081df9 by Julian Eisel (temp-tab_drag_drop, temp-workspace-multi-window, topbar, workspaces) March 6, 2017, 12:01 (GMT) |
Merge branch 'blender2.8' into workspaces |
March 6, 2017, 12:00 (GMT) |
Merge branch 'master' into blender2.8 Conflicts: source/blender/editors/space_nla/nla_draw.c source/blender/editors/space_view3d/view3d_draw.c |
Revision 475d510 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) March 6, 2017, 11:47 (GMT) |
Add GPencil Layer to Scene UI panel |
Revision 40df4a2 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) March 6, 2017, 11:34 (GMT) |
Remove unused parameters in UI panel for GP Object The type of display is not used in GPencil object. |
Revision cd2af28 by Campbell Barton March 6, 2017, 11:33 (GMT) |
Merge branch 'master' into temp-select-pick |
March 6, 2017, 11:22 (GMT) |
Testing functions: for mixed_bones_object_selectbuffer - OpenGL Select for old behavior - Occlusion Queries for possible new behavior, for now we just do one pass since its possible to avoid the second two. |
Revision 08a1fdb by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) March 6, 2017, 10:45 (GMT) |
Merge branch 'blender2.8' into gpencil_2.8 |
March 6, 2017, 10:33 (GMT) |
Task scheduler: Cleanup, use BLI_assert() instead of assert() |
March 6, 2017, 09:34 (GMT) |
FFmpeg: Update for the deprecated API in 3.2.x Should be no functional changes. |
March 6, 2017, 06:43 (GMT) |
Surface Deform Modifier: Respect object transforms at bind time This slightly changes SDef behavior, by now respecting object transforms at bind time, thus not requiring the objects to be aligned in their respective local spaces, but instead using world space. |
March 6, 2017, 03:07 (GMT) |
Edit Mode overlay: Optimisation Don't generate more verts than we need if we don't render vertex. Getting a big boost from 12fps to 20fps on my test scene |
March 6, 2017, 02:58 (GMT) |
Edit Mode overlay: Update cache on selection |
March 6, 2017, 01:18 (GMT) |
Bunch of small HMD fixes, removed old now unused preferences |
March 6, 2017, 01:13 (GMT) |
Merge branch 'master' into HMD_viewport Conflicts: source/blender/windowmanager/wm.h |
March 6, 2017, 01:13 (GMT) |
Fixup for python UI definition |
March 6, 2017, 00:34 (GMT) |
Fixes for HMD support windows build (thanks LazyDodo) |
March 6, 2017, 00:32 (GMT) |
Multi-View: Map cursor coordinates to visual coordinates When rendering multi-view in side-by-side or top-bottom mode, we squash the UI to half of its size and draw it twice on screen. That means the cursor coordinates used for UI interaction don't match what's visible on screen. This commit is a little event system hack (tm) to fix this. It has some small glitches with cursor grabbing, but nothing to bad. We'll also use it for viewport HMD support. D1350, thanks for the feedback @dfelinto! |
March 6, 2017, 00:23 (GMT) |
New OpenHMD 0.3rc version with PSVR, Oculus CV1 and better Vive tracking support. Also introduces global shader, which will be adjusted based on the variables of the HMD drivers, this will make the manual selection of lens correction shaders obsolete, will be removed in next commit. The hmd window is currently black before started (due to shader not having the hmd data yet), will be fixed as well. |
March 5, 2017, 23:08 (GMT) |
Merge branch 'master' into HMD_viewport |
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