Blender Git Commit Log

All Blender Git commits.

Page: 4075 / 8462

January 30, 2017, 14:17 (GMT)
Fix crash on read file
January 30, 2017, 14:09 (GMT)
Fixed Pointer problem. Now materials are working.
January 30, 2017, 13:41 (GMT)
Added scene.active_engine_settings
January 30, 2017, 13:20 (GMT)
Collection Editor based on patch by Julian Eisel

This is extracted from the layer-manager branch. With the following
changes:

* Renamed references of layer manager to collections manager
* I didn't include the editors/space_collections/ draw and util files.

I still need to bring the drawing code here, so we see something.
January 30, 2017, 13:15 (GMT)
Layers: allow anonymous collection, and set active collection when linking it
January 30, 2017, 12:03 (GMT)
Fixed Engine name length
January 30, 2017, 11:19 (GMT)
Fix read/writefile.c
January 30, 2017, 09:46 (GMT)
Alembic/CacheFile: fix crash de-referencing NULL pointer.
January 30, 2017, 08:26 (GMT)
Cleanup: Unused function and and variables in snap code

Please doublecheck ED_transform_snap_object_project_ray_ex() is really
valid, it's weird to have extra arguments here unused.
January 30, 2017, 05:49 (GMT)
Snap System: BVH: ignore AABBs behind ray

This provides a slight improvement in performance in specific cases, such as when the observer is inside a high poly object and executes snap to edge or vertex
January 30, 2017, 05:47 (GMT)
Optimization: Use inertial solve for pre-collision

Instead of doing a full implicit pre-collision solve, do a simple
inertial solve (avance using velocities from previous step), this saves
time by doing one less solve per step, and also improves resting
stability by eliminating the influence of external forces disturbing the
mesh in contacting areas.

This improves general cloth performance by about 30-40% in relation to
the new cloth code, and improves performance by about 3 times in
relation to the original cloth code. This also makes collisions more
reliable by removing the need for positional interpolation, and thus
decreases the number of subframes required for a successful solve.
January 30, 2017, 05:26 (GMT)
Fix unreported bug: parameter ray_start repeated

The bug would only be seen in terms of performance
January 30, 2017, 05:19 (GMT)
Solve compilation error: Field has incomplete type 'enum eViewProj'

Error reported by @tomjpsun
Patch D2491
January 30, 2017, 03:18 (GMT)
Freestyle: Fix (unreported) wrong distance calculation in the Fill Range by Selection operator.

Distance calculation performed by the "Fill Range by Selection" button of the
"Distance from Camera" color, alpha and thickness modifiers was incorrect,
limiting the usefulness of the functionality.

The problem was that the distance between the camera and individual vertex
locations was calculated in the world space, which was inconsistent with the
distance calculation done by the modifiers in the camera space.
January 30, 2017, 01:24 (GMT)
Changes to DNA/RNA. Follow same layout as sensors.
January 29, 2017, 23:21 (GMT)
Merge branch 'blender2.8' into transform-manipulators
January 29, 2017, 23:16 (GMT)
Merge branch 'blender2.8' into custom-manipulators
January 29, 2017, 23:15 (GMT)
Fix compile error
January 29, 2017, 22:40 (GMT)
Optimization: Use static BVH for collision intersection

No need to use moving BVH for intersection checking, as in the end
collisions are only evaluated at the next state anyway, so can use
static BVH to reduce the amount of intersections to check.

Moving BVH will only make sense if ccd is implemented.
January 29, 2017, 22:35 (GMT)
Use pre-solved locations for col response evaluation
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021